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awayjs-display

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"use strict"; var HierarchicalProperties_1 = require("../base/HierarchicalProperties"); var ColorTransform_1 = require("awayjs-core/lib/geom/ColorTransform"); var FrameScriptManager_1 = require("../managers/FrameScriptManager"); var Timeline = (function () { function Timeline() { this._functions = []; this._update_indices = []; this.numKeyFrames = 0; this.keyframe_indices = []; this._potentialPrototypes = []; this._labels = {}; this._framescripts = {}; this._framescripts_translated = {}; //cache functions this._functions[1] = this.update_mtx_all; this._functions[2] = this.update_colortransform; this._functions[3] = this.update_masks; this._functions[4] = this.update_name; this._functions[5] = this.update_button_name; this._functions[6] = this.update_visibility; this._functions[11] = this.update_mtx_scale_rot; this._functions[12] = this.update_mtx_pos; this._functions[200] = this.enable_maskmode; this._functions[201] = this.remove_masks; } Timeline.prototype.init = function () { if ((this.frame_command_indices == null) || (this.frame_recipe == null) || (this.keyframe_durations == null)) return; this.keyframe_firstframes = []; this.keyframe_constructframes = []; var frame_cnt = 0; var ic = 0; var ic2 = 0; var keyframe_cnt = 0; var last_construct_frame = 0; for (ic = 0; ic < this.numKeyFrames; ic++) { var duration = this.keyframe_durations[(ic)]; if (this.frame_recipe[ic] & 1) last_construct_frame = keyframe_cnt; this.keyframe_firstframes[keyframe_cnt] = frame_cnt; this.keyframe_constructframes[keyframe_cnt++] = last_construct_frame; for (ic2 = 0; ic2 < duration; ic2++) this.keyframe_indices[frame_cnt++] = ic; } }; Timeline.prototype.get_framescript = function (keyframe_index) { if (this._framescripts[keyframe_index] == null) return ""; if (typeof this._framescripts[keyframe_index] == "string") return this._framescripts[keyframe_index]; else { throw new Error("Framescript is already translated to Function!!!"); } }; Timeline.prototype.add_framescript = function (value, keyframe_index) { if (FrameScriptManager_1.default.frameScriptDebug) { // if we are in debug mode, we try to extract the function name from the first line of framescript code, // and check if this function is available on the object that is set as frameScriptDebug // try to get the functions name (it should be the first line as comment) var functionname = value.split(/[\r\n]+/g)[0].split("//")[1]; if (FrameScriptManager_1.default.frameScriptDebug[functionname]) { this._framescripts[keyframe_index] = FrameScriptManager_1.default.frameScriptDebug[functionname]; this._framescripts_translated[keyframe_index] = true; return; } else { throw new Error("Framescript could not be found on FrameScriptManager.frameScriptDebug.\n the Object set as FrameScriptmanager.frameScriptDebug should contain a function with the name '" + functionname + "' !!!"); } } this._framescripts[keyframe_index] = value; }; Timeline.prototype.regexIndexOf = function (str, regex, startpos) { var indexOf = str.substring(startpos || 0).search(regex); return (indexOf >= 0) ? (indexOf + (startpos || 0)) : indexOf; }; Timeline.prototype.add_script_for_postcontruct = function (target_mc, keyframe_idx, scriptPass1) { if (scriptPass1 === void 0) { scriptPass1 = false; } if (this._framescripts[keyframe_idx] != null) { if (this._framescripts_translated[keyframe_idx] == null) { this._framescripts[keyframe_idx] = target_mc.adapter.evalScript(this._framescripts[keyframe_idx]); this._framescripts_translated[keyframe_idx] = true; } if (scriptPass1) FrameScriptManager_1.default.add_script_to_queue(target_mc, this._framescripts[keyframe_idx]); else FrameScriptManager_1.default.add_script_to_queue_pass2(target_mc, this._framescripts[keyframe_idx]); } }; Object.defineProperty(Timeline.prototype, "numFrames", { get: function () { return this.keyframe_indices.length; }, enumerable: true, configurable: true }); Timeline.prototype.getPotentialChildPrototype = function (id) { return this._potentialPrototypes[id]; }; Timeline.prototype.getKeyframeIndexForFrameIndex = function (frame_index) { return this.keyframe_indices[frame_index]; }; Timeline.prototype.getPotentialChildInstance = function (id) { var this_clone = this._potentialPrototypes[id].clone(); this_clone.name = ""; return this_clone; }; Timeline.prototype.registerPotentialChild = function (prototype) { var id = this._potentialPrototypes.length; this._potentialPrototypes[id] = prototype; }; Timeline.prototype.jumpToLabel = function (target_mc, label) { var key_frame_index = this._labels[label]; if (key_frame_index >= 0) target_mc.currentFrameIndex = this.keyframe_firstframes[key_frame_index]; }; Timeline.prototype.gotoFrame = function (target_mc, value, skip_script) { if (skip_script === void 0) { skip_script = false; } var current_keyframe_idx = target_mc.constructedKeyFrameIndex; var target_keyframe_idx = this.keyframe_indices[value]; if (current_keyframe_idx == target_keyframe_idx) return; if (current_keyframe_idx + 1 == target_keyframe_idx) { this.constructNextFrame(target_mc, !skip_script, true); return; } var break_frame_idx = this.keyframe_constructframes[target_keyframe_idx]; //we now have 3 index to keyframes: current_keyframe_idx / target_keyframe_idx / break_frame_idx var jump_forward = (target_keyframe_idx > current_keyframe_idx); var jump_gap = (break_frame_idx > current_keyframe_idx); // in case we jump forward, but not jump a gap, we start at current_keyframe_idx + 1 // in case we jump back or we jump a gap, we want to start constructing at BreakFrame var start_construct_idx = (jump_forward && !jump_gap) ? current_keyframe_idx + 1 : break_frame_idx; var i; var k; if (jump_gap) for (i = target_mc.numChildren - 1; i >= 0; i--) if (target_mc._children[i]._depthID < 0) target_mc.removeChildAt(i); //if we jump back, we want to reset all objects (but not the timelines of the mcs) if (!jump_forward) target_mc.resetSessionIDs(); // in other cases, we want to collect the current objects to compare state of targetframe with state of currentframe var depth_sessionIDs = target_mc.getSessionIDDepths(); //pass1: only apply add/remove commands into depth_sessionIDs. this.pass1(start_construct_idx, target_keyframe_idx, depth_sessionIDs); // check what childs are alive on both frames. // childs that are not alive anymore get removed and unregistered // childs that are alive on both frames have their properties reset if we are jumping back var child; for (i = target_mc.numChildren - 1; i >= 0; i--) { child = target_mc._children[i]; if (child._depthID < 0) { if (depth_sessionIDs[child._depthID] != child._sessionID) { target_mc.removeChildAt(i); } else if (!jump_forward) { if (child.adapter) { if (!child.adapter.isBlockedByScript()) { child.transform.clearMatrix3D(); child.transform.clearColorTransform(); //this.name=""; child.masks = null; child.maskMode = false; } if (!child.adapter.isVisibilityByScript()) { child.visible = true; } } } } } // now we need to addchild the objects that were added before targetframe first // than we can add the script of the targetframe // than we can addchild objects added on targetframe for (var key in depth_sessionIDs) { child = target_mc.getPotentialChildInstance(this.add_child_stream[depth_sessionIDs[key] * 2]); if (child._sessionID == -1) target_mc._addTimelineChildAt(child, Number(key), depth_sessionIDs[key]); } if (!skip_script && this.keyframe_firstframes[target_keyframe_idx] == value) this.add_script_for_postcontruct(target_mc, target_keyframe_idx, true); //pass2: apply update commands for objects on stage (only if they are not blocked by script) this.pass2(target_mc); target_mc.constructedKeyFrameIndex = target_keyframe_idx; }; Timeline.prototype.pass1 = function (start_construct_idx, target_keyframe_idx, depth_sessionIDs) { var i; var k; this._update_indices.length = 0; // store a list of updatecommand_indices, so we dont have to read frame_recipe again var update_cnt = 0; var start_index; var end_index; for (k = start_construct_idx; k <= target_keyframe_idx; k++) { var frame_command_idx = this.frame_command_indices[k]; var frame_recipe = this.frame_recipe[k]; if (frame_recipe & 2) { // remove childs start_index = this.command_index_stream[frame_command_idx]; end_index = start_index + this.command_length_stream[frame_command_idx++]; for (i = start_index; i < end_index; i++) delete depth_sessionIDs[this.remove_child_stream[i] - 16383]; } if (frame_recipe & 4) { start_index = this.command_index_stream[frame_command_idx]; end_index = start_index + this.command_length_stream[frame_command_idx++]; // apply add commands in reversed order to have script exeucted in correct order. // this could be changed in exporter for (i = end_index - 1; i >= start_index; i--) depth_sessionIDs[this.add_child_stream[i * 2 + 1] - 16383] = i; } if (frame_recipe & 8) this._update_indices[update_cnt++] = frame_command_idx; // execute update command later } }; Timeline.prototype.pass2 = function (target_mc) { var k; var len = this._update_indices.length; for (k = 0; k < len; k++) this.update_childs(target_mc, this._update_indices[k]); }; Timeline.prototype.constructNextFrame = function (target_mc, queueScript, scriptPass1) { if (queueScript === void 0) { queueScript = true; } if (scriptPass1 === void 0) { scriptPass1 = false; } var frameIndex = target_mc.currentFrameIndex; var new_keyFrameIndex = this.keyframe_indices[frameIndex]; if (queueScript && this.keyframe_firstframes[new_keyFrameIndex] == frameIndex) this.add_script_for_postcontruct(target_mc, new_keyFrameIndex, scriptPass1); if (target_mc.constructedKeyFrameIndex != new_keyFrameIndex) { target_mc.constructedKeyFrameIndex = new_keyFrameIndex; var frame_command_idx = this.frame_command_indices[new_keyFrameIndex]; var frame_recipe = this.frame_recipe[new_keyFrameIndex]; if (frame_recipe & 1) { for (var i = target_mc.numChildren - 1; i >= 0; i--) if (target_mc._children[i]._depthID < 0) target_mc.removeChildAt(i); } else if (frame_recipe & 2) { this.remove_childs_continous(target_mc, frame_command_idx++); } if (frame_recipe & 4) this.add_childs_continous(target_mc, frame_command_idx++); if (frame_recipe & 8) this.update_childs(target_mc, frame_command_idx++); } }; Timeline.prototype.remove_childs_continous = function (sourceMovieClip, frame_command_idx) { var start_index = this.command_index_stream[frame_command_idx]; var end_index = start_index + this.command_length_stream[frame_command_idx]; for (var i = start_index; i < end_index; i++) sourceMovieClip.removeChildAt(sourceMovieClip.getDepthIndexInternal(this.remove_child_stream[i] - 16383)); }; // used to add childs when jumping between frames Timeline.prototype.add_childs_continous = function (sourceMovieClip, frame_command_idx) { // apply add commands in reversed order to have script exeucted in correct order. // this could be changed in exporter var idx; var start_index = this.command_index_stream[frame_command_idx]; var end_index = start_index + this.command_length_stream[frame_command_idx]; for (var i = end_index - 1; i >= start_index; i--) { idx = i * 2; sourceMovieClip._addTimelineChildAt(sourceMovieClip.getPotentialChildInstance(this.add_child_stream[idx]), this.add_child_stream[idx + 1] - 16383, i); } }; Timeline.prototype.update_childs = function (target_mc, frame_command_idx) { var p; var props_start_idx; var props_end_index; var start_index = this.command_index_stream[frame_command_idx]; var end_index = start_index + this.command_length_stream[frame_command_idx]; var child; for (var i = start_index; i < end_index; i++) { child = target_mc.getChildAtSessionID(this.update_child_stream[i]); if (child) { // check if the child is active + not blocked by script this._blocked = Boolean(child.adapter && child.adapter.isBlockedByScript()); props_start_idx = this.update_child_props_indices_stream[i]; props_end_index = props_start_idx + this.update_child_props_length_stream[i]; for (p = props_start_idx; p < props_end_index; p++) this._functions[this.property_type_stream[p]].call(this, child, target_mc, this.property_index_stream[p]); } } }; Timeline.prototype.update_mtx_all = function (child, target_mc, i) { if (this._blocked) return; i *= 6; var new_matrix = child.transform.matrix3D; new_matrix.rawData[0] = this.properties_stream_f32_mtx_all[i++]; new_matrix.rawData[1] = this.properties_stream_f32_mtx_all[i++]; new_matrix.rawData[4] = this.properties_stream_f32_mtx_all[i++]; new_matrix.rawData[5] = this.properties_stream_f32_mtx_all[i++]; new_matrix.rawData[12] = this.properties_stream_f32_mtx_all[i++]; new_matrix.rawData[13] = this.properties_stream_f32_mtx_all[i]; child.transform.invalidateComponents(); }; Timeline.prototype.update_colortransform = function (child, target_mc, i) { if (this._blocked) return; i *= 8; var new_ct = child.transform.colorTransform || (child.transform.colorTransform = new ColorTransform_1.default()); new_ct.redMultiplier = this.properties_stream_f32_ct[i++]; new_ct.greenMultiplier = this.properties_stream_f32_ct[i++]; new_ct.blueMultiplier = this.properties_stream_f32_ct[i++]; new_ct.alphaMultiplier = this.properties_stream_f32_ct[i++]; new_ct.redOffset = this.properties_stream_f32_ct[i++]; new_ct.greenOffset = this.properties_stream_f32_ct[i++]; new_ct.blueOffset = this.properties_stream_f32_ct[i++]; new_ct.alphaOffset = this.properties_stream_f32_ct[i]; child.transform.invalidateColorTransform(); }; Timeline.prototype.update_masks = function (child, target_mc, i) { // an object could have multiple groups of masks, in case a graphic clip was merged into the timeline // this is not implmeented in the runtime yet // for now, a second mask-groupd would overwrite the first one var mask; var masks = new Array(); var numMasks = this.properties_stream_int[i++]; //mask may not exist if a goto command moves the playhead to a point in the timeline after //one of the masks in a mask array has already been removed. Therefore a check is needed. for (var m = 0; m < numMasks; m++) if ((mask = target_mc.getChildAtSessionID(this.properties_stream_int[i++]))) masks.push(mask); child.masks = masks; }; Timeline.prototype.update_name = function (child, target_mc, i) { child.name = this.properties_stream_strings[i]; target_mc.adapter.registerScriptObject(child); }; Timeline.prototype.update_button_name = function (target, sourceMovieClip, i) { target.name = this.properties_stream_strings[i]; // todo: creating the buttonlistenrs later should also be done, but for icycle i dont think this will cause problems target.addButtonListeners(); sourceMovieClip.adapter.registerScriptObject(target); }; Timeline.prototype.update_visibility = function (child, target_mc, i) { if (!child.adapter || !child.adapter.isVisibilityByScript()) child.visible = Boolean(i); }; Timeline.prototype.update_mtx_scale_rot = function (child, target_mc, i) { if (this._blocked) return; i *= 4; var new_matrix = child.transform.matrix3D; new_matrix.rawData[0] = this.properties_stream_f32_mtx_scale_rot[i++]; new_matrix.rawData[1] = this.properties_stream_f32_mtx_scale_rot[i++]; new_matrix.rawData[4] = this.properties_stream_f32_mtx_scale_rot[i++]; new_matrix.rawData[5] = this.properties_stream_f32_mtx_scale_rot[i]; child.transform.invalidateComponents(); child.pInvalidateHierarchicalProperties(HierarchicalProperties_1.default.SCENE_TRANSFORM); }; Timeline.prototype.update_mtx_pos = function (child, target_mc, i) { if (this._blocked) return; i *= 2; var new_matrix = child.transform.matrix3D; new_matrix.rawData[12] = this.properties_stream_f32_mtx_pos[i++]; new_matrix.rawData[13] = this.properties_stream_f32_mtx_pos[i]; child.transform.invalidatePosition(); }; Timeline.prototype.enable_maskmode = function (child, target_mc, i) { child.maskMode = true; }; Timeline.prototype.remove_masks = function (child, target_mc, i) { child.masks = null; }; return Timeline; }()); Object.defineProperty(exports, "__esModule", { value: true }); exports.default = Timeline; //# sourceMappingURL=Timeline.js.map