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awayjs-display

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import Vector3D from "awayjs-core/lib/geom/Vector3D"; import IRenderer from "./IRenderer"; import DisplayObject from "./display/DisplayObject"; import TouchPoint from "./base/TouchPoint"; import Scene from "./display/Scene"; import IPicker from "./pick/IPicker"; import Camera from "./display/Camera"; declare class View { _pScene: Scene; _pCamera: Camera; _pRenderer: IRenderer; private _aspectRatio; private _width; private _height; private _time; private _deltaTime; private _backgroundColor; private _backgroundAlpha; private _viewportDirty; private _scissorDirty; private _onPartitionChangedDelegate; private _onProjectionChangedDelegate; private _onViewportUpdatedDelegate; private _onScissorUpdatedDelegate; private _mouseManager; private _mousePicker; private _htmlElement; private _shareContext; _pMouseX: number; _pMouseY: number; _pTouchPoints: Array<TouchPoint>; constructor(renderer: IRenderer, scene?: Scene, camera?: Camera); layeredView: boolean; readonly mouseX: number; readonly mouseY: number; readonly touchPoints: Array<TouchPoint>; getLocalMouseX(displayObject: DisplayObject): number; getLocalMouseY(displayObject: DisplayObject): number; getLocalTouchPoints(displayObject: DisplayObject): Array<TouchPoint>; /** * */ readonly htmlElement: HTMLDivElement; /** * */ renderer: IRenderer; /** * */ shareContext: boolean; /** * */ backgroundColor: number; /** * * @returns {number} */ /** * * @param value */ backgroundAlpha: number; /** * * @returns {Camera3D} */ /** * Set camera that's used to render the scene for this viewport */ camera: Camera; /** * * @returns {away.containers.Scene3D} */ /** * Set the scene that's used to render for this viewport */ scene: Scene; /** * * @returns {number} */ readonly deltaTime: number; /** * */ width: number; /** * */ height: number; /** * */ mousePicker: IPicker; /** * */ x: number; /** * */ y: number; /** * */ visible: boolean; /** * * @returns {number} */ readonly renderedFacesCount: number; /** * Renders the view. */ render(): void; /** * */ pUpdateTime(): void; /** * */ dispose(): void; /** * * @param e */ private _onPartitionChanged(event); /** * */ private _onProjectionChanged(event); /** * */ private _onViewportUpdated(event); /** * */ private _onScissorUpdated(event); project(point3d: Vector3D): Vector3D; unproject(sX: number, sY: number, sZ: number): Vector3D; getRay(sX: number, sY: number, sZ: number): Vector3D; forceMouseMove: boolean; updateCollider(): void; } export default View;