awayjs-display
Version:
AwayJS displaylist classes
151 lines (150 loc) • 3.09 kB
TypeScript
import Vector3D from "awayjs-core/lib/geom/Vector3D";
import IRenderer from "./IRenderer";
import DisplayObject from "./display/DisplayObject";
import TouchPoint from "./base/TouchPoint";
import Scene from "./display/Scene";
import IPicker from "./pick/IPicker";
import Camera from "./display/Camera";
declare class View {
_pScene: Scene;
_pCamera: Camera;
_pRenderer: IRenderer;
private _aspectRatio;
private _width;
private _height;
private _time;
private _deltaTime;
private _backgroundColor;
private _backgroundAlpha;
private _viewportDirty;
private _scissorDirty;
private _onPartitionChangedDelegate;
private _onProjectionChangedDelegate;
private _onViewportUpdatedDelegate;
private _onScissorUpdatedDelegate;
private _mouseManager;
private _mousePicker;
private _htmlElement;
private _shareContext;
_pMouseX: number;
_pMouseY: number;
_pTouchPoints: Array<TouchPoint>;
constructor(renderer: IRenderer, scene?: Scene, camera?: Camera);
layeredView: boolean;
readonly mouseX: number;
readonly mouseY: number;
readonly touchPoints: Array<TouchPoint>;
getLocalMouseX(displayObject: DisplayObject): number;
getLocalMouseY(displayObject: DisplayObject): number;
getLocalTouchPoints(displayObject: DisplayObject): Array<TouchPoint>;
/**
*
*/
readonly htmlElement: HTMLDivElement;
/**
*
*/
renderer: IRenderer;
/**
*
*/
shareContext: boolean;
/**
*
*/
backgroundColor: number;
/**
*
* @returns {number}
*/
/**
*
* @param value
*/
backgroundAlpha: number;
/**
*
* @returns {Camera3D}
*/
/**
* Set camera that's used to render the scene for this viewport
*/
camera: Camera;
/**
*
* @returns {away.containers.Scene3D}
*/
/**
* Set the scene that's used to render for this viewport
*/
scene: Scene;
/**
*
* @returns {number}
*/
readonly deltaTime: number;
/**
*
*/
width: number;
/**
*
*/
height: number;
/**
*
*/
mousePicker: IPicker;
/**
*
*/
x: number;
/**
*
*/
y: number;
/**
*
*/
visible: boolean;
/**
*
* @returns {number}
*/
readonly renderedFacesCount: number;
/**
* Renders the view.
*/
render(): void;
/**
*
*/
pUpdateTime(): void;
/**
*
*/
dispose(): void;
/**
*
* @param e
*/
private _onPartitionChanged(event);
/**
*
*/
private _onProjectionChanged(event);
/**
*
*/
private _onViewportUpdated(event);
/**
*
*/
private _onScissorUpdated(event);
project(point3d: Vector3D): Vector3D;
unproject(sX: number, sY: number, sZ: number): Vector3D;
getRay(sX: number, sY: number, sZ: number): Vector3D;
forceMouseMove: boolean;
updateCollider(): void;
}
export default View;