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awayjs-display

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"use strict"; var adapters = require("./lib/adapters"); exports.adapters = adapters; var animators = require("./lib/animators"); exports.animators = animators; var base = require("./lib/base"); exports.base = base; var bounds = require("./lib/bounds"); exports.bounds = bounds; var controllers = require("./lib/controllers"); exports.controllers = controllers; var display = require("./lib/display"); exports.display = display; var draw = require("./lib/draw"); exports.draw = draw; var errors = require("./lib/errors"); exports.errors = errors; var events = require("./lib/events"); exports.events = events; var factories = require("./lib/factories"); exports.factories = factories; var graphics = require("./lib/graphics"); exports.graphics = graphics; var managers = require("./lib/managers"); exports.managers = managers; var materials = require("./lib/materials"); exports.materials = materials; var partition = require("./lib/partition"); exports.partition = partition; var pick = require("./lib/pick"); exports.pick = pick; var prefabs = require("./lib/prefabs"); exports.prefabs = prefabs; var text = require("./lib/text"); exports.text = text; var textures = require("./lib/textures"); exports.textures = textures; var utils = require("./lib/utils"); exports.utils = utils; var View_1 = require("./lib/View"); exports.View = View_1.default; partition.PartitionBase.registerAbstraction(partition.CameraNode, display.Camera); partition.PartitionBase.registerAbstraction(partition.DirectionalLightNode, display.DirectionalLight); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Sprite); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Shape); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.MovieClip); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.Billboard); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.LineSegment); partition.PartitionBase.registerAbstraction(partition.EntityNode, display.TextField); partition.PartitionBase.registerAbstraction(partition.LightProbeNode, display.LightProbe); partition.PartitionBase.registerAbstraction(partition.PointLightNode, display.PointLight); partition.PartitionBase.registerAbstraction(partition.SkyboxNode, display.Skybox); //# sourceMappingURL=index.js.map