aviation-math
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Different methods to calculate distances, bearing and projections for aviation related software
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TypeScript
import { Degrees, NauticalMiles, TurnDirection } from "../common";
import { Path } from "../path";
import { Position } from "../position";
export interface TurnTransitionInput {
inboundCourse: Degrees;
outboundCourse: Degrees;
startPosition: Position;
endPosition: Position;
turnRadius: NauticalMiles;
turnDirection: TurnDirection;
}
/**
* Base class for transitions from one point to another
*/
export declare abstract class TurnTransition {
protected _inboundCourse: Degrees;
protected _outboundCourse: Degrees;
protected _courseDelta: Degrees;
protected _startPosition: Position;
protected _endPosition: Position;
protected _turnRadius: NauticalMiles;
protected _turnDirection: TurnDirection;
protected _path: Path;
/**
* Constructs the class
*
* @param inboundCourse The inbound course entering the transition
* @param outboundCourse The outbound course leaving the transition
* @param startPosition The position to start the transition
* @param endPosition The position to end the transition
*/
constructor(input: TurnTransitionInput);
get inboundCourse(): Degrees;
get outboundCourse(): Degrees;
get courseDelta(): Degrees;
get startPosition(): Position;
get endPosition(): Position;
get turnRadius(): NauticalMiles;
get turnDirection(): TurnDirection;
/**
* @deprecated
* @returns Path
*/
abstract generatePath(): Path;
abstract toPath(): Path;
}