avg-core
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
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JSX
/**
* @file General image component
* @author Icemic Jia <bingfeng.web@gmail.com>
* @copyright 2015-2016 Icemic Jia
* @link https://www.avgjs.org
* @license Apache License 2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import React from 'react';
import createComponent from 'components/createComponent';
import ContainerMixin from 'components/ContainerMixin';
import NodeMixin from 'components/NodeMixin';
import Sprite from 'classes/Sprite';
import pixiPropTypes from './pixi/propTypes';
import { mountNode, updateNode, setValue, updateValue } from './pixi/properties';
const RawImage = createComponent('RawImage', ContainerMixin, NodeMixin, {
createNode() {
this.node = new Sprite();
},
mountNode(props) {
const node = this.node;
setValue.call(node, 'rectangle', props.rectangle);
mountNode(node, props);
return node;
},
updateNode(prevProps, props) {
const node = this.node;
updateValue.call(node, 'rectangle', prevProps.rectangle, props.rectangle);
updateNode(node, prevProps, props);
},
});
export const Image = React.createClass({
displayName: 'Image',
propTypes: {
file: React.PropTypes.string,
dataUri: React.PropTypes.string,
rect: React.PropTypes.arrayOf(React.PropTypes.number),
...pixiPropTypes,
},
render() {
return React.createElement(RawImage, this.props, this.props.children);
},
});
// module.exports = Image;