avg-core-ts
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
50 lines (43 loc) • 1.5 kB
JavaScript
/**
* @file util for scaling canvas
* @author MicroMatrix <yangpan.1985@bytedance.com>
* @copyright 2012-2020 bytedance
* @link git@code.byted.org:yangpan.1985/avg.git
*/
/**
* @method scale
*
* @param {PIXI.WebGLRenderer} renderer
* @param {number} width width to fit
* @param {number} height height to fit
*/
export default function fitWindow(renderer, width, height) {
const ratio = renderer.width / renderer.height;
const resolution = renderer.resolution;
let offsetW,
offsetH,
contentW,
contentH;
if (ratio > width / height) {
contentW = width;
contentH = width / ratio;
offsetW = 0;
offsetH = (height - (width / ratio)) / 2;
} else {
contentW = height * ratio;
contentH = height;
offsetW = (width - (height * ratio)) / 2;
offsetH = 0;
}
const view = renderer.view;
view.style.position = 'absolute';
// renderer.view.style.width = contentW + "px";
// renderer.view.style.height = contentH + "px";
view.style.backfaceVisibility = 'hidden';
view.style.transformOrigin = 'left top';
view.style.webkitTransformOrigin = 'left top';
view.style.transform = `scale(${contentW / renderer.width * resolution}, ${contentH / renderer.height * resolution}) translateZ(0)`;
view.style.webkitTransform = `scale(${contentW / renderer.width * resolution}, ${contentH / renderer.height * resolution}) translateZ(0)`;
view.style.left = `${offsetW}px`;
view.style.top = `${offsetH}px`;
}