avg-core-ts
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
221 lines (179 loc) • 6.11 kB
JSX
/**
* @file Checkbox component
* @author Icemic Jia <bingfeng.web@gmail.com>
* @copyright 2015-2017 Icemic Jia
* @link https://www.avgjs.org
* @license Apache License 2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import React from 'react';
import createComponent from 'components/createComponent';
import ContainerMixin from 'components/ContainerMixin';
import NodeMixin from 'components/NodeMixin';
import Sprite from 'classes/Sprite';
import core from 'core/core';
import pixiPropTypes from '../pixi/propTypes';
import { mountNode, updateNode, setValue, updateValue } from '../pixi/properties';
const PIXI = require('pixi.js');
const Groups = {};
function addToGroup(name, node) {
let groupList = Groups[name];
if (!groupList) {
groupList = Groups[name] = [];
}
groupList.push(node);
}
function removeFromGroup(name, node) {
const groupList = Groups[name];
if (!groupList) {
return;
}
Groups[name] = groupList.filter(item => item === node);
}
function includesInGroup(name, node) {
const groupList = Groups[name];
if (!groupList) {
return false;
}
for (const item of groupList) {
if (item === node) {
return true;
}
}
return false;
}
function getAllFromGroupByName(name) {
return Groups[name] || [];
}
const RawCheckbox = createComponent('RawCheckbox', ContainerMixin, NodeMixin, {
createNode() {
this.node = new Sprite();
},
mountNode(props) {
// this.setProperties(props);
const node = this.node;
node.buttonMode = true;
// node.on('mouseover', () => this.check(true));
// node.on('mouseout', () => this.check(0));
// node.on('mousedown', () => this.setFrame(node.lite ? 1 : 2));
node.on('mouseup', () => this.switch());
node.on('touchend', () => this.switch());
// node.on('mouseupoutside', () => this.check(0));
mountNode(node, props);
// setValue.call(node, 'lite', props.lite, true);
setValue.call(node, 'defaultChecked', props.defaultChecked, false);
setValue.call(node, 'value', props.value, null);
setValue.call(node, 'onchange', props.onChange, null);
setValue.call(node, 'name', props.name, null);
if (props.checked != null) {
node.controlled = true;
setValue.call(node, 'checked', props.checked, null);
} else {
node.controlled = false;
}
node.texture.baseTexture.on('loaded', () => {
this.setFrame(0);
this.setChecked(props.checked || node.defaultChecked, false)
});
this.setFrame(0);
this.setChecked(props.checked || node.defaultChecked, false);
return node;
},
updateNode(prevProps, props) {
// this.setProperties(props);
const node = this.node;
updateNode(node, prevProps, props);
// updateValue.call(node, 'lite', prevProps.lite, props.lite);
updateValue.call(node, 'defaultChecked', prevProps.defaultChecked, props.defaultChecked);
updateValue.call(node, 'value', prevProps.value, props.value);
updateValue.call(node, 'onchange', prevProps.onChange, props.onChange);
updateValue.call(node, 'name', prevProps.name, props.name);
if (props.checked != null) {
node.controlled = true;
updateValue.call(node, 'checked', prevProps.checked, props.checked);
} else {
node.controlled = false;
}
node.texture.baseTexture.on('loaded', () => this.setChecked(node.checked || node.defaultChecked, false));
this.setChecked(node.checked || node.defaultChecked, false);
},
unmountNode() {
removeFromGroup(this.node.name, this);
},
setChecked(value, triggerEvent = true) {
const checked = !!value;
const name = this.node.name;
if (name) {
if (!includesInGroup(name, this)) {
addToGroup(name, this);
}
// 互斥模式下不能取消选择(like radio in html)
if (!checked) {
return;
}
const elements = getAllFromGroupByName(name);
for (const element of elements) {
if (element.node === this.node) {
this.node.checked = true;
this.setFrame(1);
} else {
element.node.checked = false;
element.setFrame(0);
}
/**
* 当指定了 name 时,多个互斥的 Checkbox 只需有一个设置 onChange 即可,
* 除非你确实需要当状态变化时,每个都触发一次完全相同的事件。
*/
triggerEvent && element.node.onchange && element.node.onchange(this.node.value);
}
} else {
this.node.checked = checked;
if (checked) {
this.setFrame(1);
} else {
this.setFrame(0);
}
triggerEvent && this.node.onchange && this.node.onchange(this.node.value);
}
},
switch() {
if (!this.node.controlled) {
this.setChecked(!this.node.checked);
}
},
setFrame(num) {
const layer = this.node;
const frameCount = 2;
if (!layer.texture || !layer.texture.baseTexture.hasLoaded) {
return false;
}
const width = layer.texture.baseTexture.width;
const height = layer.texture.baseTexture.height;
const frame = new PIXI.Rectangle();
frame.x = width * num / frameCount;
frame.y = 0;
frame.width = width / frameCount;
frame.height = height;
layer.texture.frame = frame;
// layer.texture.emit('update');
// e.stopped = true;
return false;
}
});
export default class Checkbox extends React.PureComponent {
static propTypes = pixiPropTypes;
render() {
return React.createElement(RawCheckbox, this.props, this.props.children);
}
}