avg-core-ts
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
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JSX
/**
* @file Button component
* @author MicroMatrix <yangpan.1985@bytedance.com>
* @copyright 2012-2020 bytedance
* @link git@code.byted.org:yangpan.1985/avg.git
*/
import React from 'react';
import createComponent from 'components/createComponent';
import ContainerMixin from 'components/ContainerMixin';
import NodeMixin from 'components/NodeMixin';
import Sprite from 'classes/Sprite';
import core from 'core/core';
import pixiPropTypes from '../pixi/propTypes';
import { mountNode, updateNode, setValue, updateValue } from '../pixi/properties';
const PIXI = require('pixi.js');
const RawButton = createComponent('RawButton', ContainerMixin, NodeMixin, {
createNode() {
this.node = new Sprite();
},
mountNode(props) {
// this.setProperties(props);
const node = this.node;
node.buttonMode = true;
node.on('mouseover', () => this.setFrame(1));
node.on('mouseout', () => this.setFrame(0));
node.on('mousedown', () => this.setFrame(node.lite ? 1 : 2));
node.on('touchstart', () => this.setFrame(node.lite ? 1 : 2));
node.on('mouseup', () => this.setFrame(1));
node.on('mouseupoutside', () => this.setFrame(0));
node.on('touchend', () => this.setFrame(0));
node.on('touchendoutside', () => this.setFrame(0));
mountNode(node, props);
setValue.call(node, 'lite', props.lite, true);
node.texture.baseTexture.on('loaded', () => this.setFrame(0));
this.setFrame(0);
return node;
},
updateNode(prevProps, props) {
// this.setProperties(props);
updateNode(this.node, prevProps, props);
updateValue.call(this.node, 'lite', prevProps.lite, props.lite);
this.node.texture.baseTexture.on('loaded', () => this.setFrame(0));
this.setFrame(0);
},
setProperties(props) {
const layer = this.node;
layer.x = props.x;
layer.y = props.y;
if (props.anchor) {
layer.anchor = new PIXI.Point(props.anchor[0], props.anchor[1]);
}
// frame: idle, hover, active
layer.texture = core.getTexture(props.src);
layer.texture.baseTexture.on('loaded', () => this.setFrame(0));
this.setFrame(0);
},
setFrame(num) {
const layer = this.node;
const frameCount = layer.lite ? 2 : 3;
if (!layer.texture || !layer.texture.baseTexture.hasLoaded) {
return false;
}
const width = layer.texture.baseTexture.width;
const height = layer.texture.baseTexture.height;
const frame = new PIXI.Rectangle();
frame.x = width * num / frameCount;
frame.y = 0;
frame.width = width / frameCount;
frame.height = height;
layer.texture.frame = frame;
// layer.texture.emit('update');
// e.stopped = true;
return false;
}
});
export default class Button extends React.PureComponent {
static propTypes = pixiPropTypes;
render() {
return React.createElement(RawButton, this.props, this.props.children);
}
}