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avg-core-ts

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file Particle component * @author Icemic Jia <bingfeng.web@gmail.com> * @copyright 2015-2017 Icemic Jia * @link https://www.avgjs.org * @license Apache License 2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import deepEqual from 'deep-equal'; import Logger from 'core/logger'; import createComponent from 'components/createComponent'; import ContainerMixin from 'components/ContainerMixin'; import NodeMixin from 'components/NodeMixin'; import { mountNode, updateNode, setValue, updateValue } from '../pixi/properties'; import ParticleContainer from './ParticleContainer'; const logger = Logger.create('Particle'); const Particle = createComponent('Particle', ContainerMixin, NodeMixin, { createNode() { this.node = new ParticleContainer(); }, mountNode(props) { const node = this.node; setValue.call(node, 'interactiveChildren', props.interactiveChildren, false); mountNode(node, props); props.art && node.init(props.art, props.config); return node; }, updateNode(prevProps, props) { const node = this.node; updateValue.call(node, 'interactiveChildren', prevProps.interactiveChildren, props.interactiveChildren); updateNode(node, prevProps, props); if (!deepEqual(prevProps.art, props.art) || !deepEqual(prevProps.config, props.config)) { node.init(props.art, props.config); } } }); export default Particle;