avg-core-ts
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
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JSX
/**
* @file Particle component
* @author Icemic Jia <bingfeng.web@gmail.com>
* @copyright 2015-2017 Icemic Jia
* @link https://www.avgjs.org
* @license Apache License 2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import deepEqual from 'deep-equal';
import Logger from 'core/logger';
import createComponent from 'components/createComponent';
import ContainerMixin from 'components/ContainerMixin';
import NodeMixin from 'components/NodeMixin';
import { mountNode, updateNode, setValue, updateValue } from '../pixi/properties';
import ParticleContainer from './ParticleContainer';
const logger = Logger.create('Particle');
const Particle = createComponent('Particle', ContainerMixin, NodeMixin, {
createNode() {
this.node = new ParticleContainer();
},
mountNode(props) {
const node = this.node;
setValue.call(node, 'interactiveChildren', props.interactiveChildren, false);
mountNode(node, props);
props.art && node.init(props.art, props.config);
return node;
},
updateNode(prevProps, props) {
const node = this.node;
updateValue.call(node, 'interactiveChildren', prevProps.interactiveChildren, props.interactiveChildren);
updateNode(node, prevProps, props);
if (!deepEqual(prevProps.art, props.art) || !deepEqual(prevProps.config, props.config)) {
node.init(props.art, props.config);
}
}
});
export default Particle;