UNPKG

avg-core-ts

Version:

Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

61 lines (52 loc) 1.54 kB
/** * @file Layer component * @author MicroMatrix <yangpan.1985@bytedance.com> * @copyright 2012-2020 bytedance * @link git@code.byted.org:yangpan.1985/avg.git */ import React from 'react'; import PropTypes from 'prop-types'; import core from 'core/core'; import createComponent from 'components/createComponent'; import ContainerMixin from 'components/ContainerMixin'; import NodeMixin from 'components/NodeMixin'; import PixiLayer from 'classes/Layer'; import pixiPropTypes from './pixi/propTypes'; const RawLayer = createComponent('RawLayer', ContainerMixin, NodeMixin, { createNode() { this.node = new PixiLayer(); }, mountNode(props) { // color, opacity, width, height, x, y, etc. const layer = this.node; layer.setProperties(props); // layer.x = props.x || 0; // layer.y = props.y || 0; return layer; }, updateNode(prevProps, props) { const layer = this.node; layer.setProperties(props); }, }); export class Layer extends React.PureComponent { static propTypes = { ...pixiPropTypes, // TODO: check: rename to alpha // opacity: PropTypes.number, width: PropTypes.number, height: PropTypes.number, fillColor: PropTypes.number, fillAlpha: PropTypes.number, clip: PropTypes.bool, }; render() { const renderer = core.getRenderer(); const props = { width: renderer.width, height: renderer.height, ...this.props, }; return React.createElement(RawLayer, props, this.props.children); } }