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avg-core-ts

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file General image component * @author MicroMatrix <yangpan.1985@bytedance.com> * @copyright 2012-2020 bytedance * @link git@code.byted.org:yangpan.1985/avg.git */ import React from 'react'; import PropTypes from 'prop-types'; import createComponent from 'components/createComponent'; import ContainerMixin from 'components/ContainerMixin'; import NodeMixin from 'components/NodeMixin'; import Sprite from 'classes/Sprite'; import pixiPropTypes from './pixi/propTypes'; import { mountNode, updateNode, setValue, updateValue } from './pixi/properties'; const RawImage = createComponent('RawImage', ContainerMixin, NodeMixin, { createNode() { this.node = new Sprite(); }, mountNode(props) { const node = this.node; setValue.call(node, 'rectangle', props.rectangle); mountNode(node, props); return node; }, updateNode(prevProps, props) { const node = this.node; updateValue.call(node, 'rectangle', prevProps.rectangle, props.rectangle); updateNode(node, prevProps, props); }, }); export class Image extends React.PureComponent { static propTypes = { file: PropTypes.string, dataUri: PropTypes.string, rect: PropTypes.arrayOf(PropTypes.number), ...pixiPropTypes, }; render() { return React.createElement(RawImage, this.props, this.props.children); } }