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avg-core-ts

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file Sprite class * @author MicroMatrix <yangpan.1985@bytedance.com> * @copyright 2012-2020 bytedance * @link git@code.byted.org:yangpan.1985/avg.git */ const PIXI = require('pixi.js'); /** * Class representing a Sprite. * @extends PIXI.Sprite */ class Sprite extends PIXI.Sprite { /** * Create a sprite. * It is a empty sprite, you should specify its content (use {@link Sprite#setFile}, for example) * and call {@link Sprite#execSync}. */ constructor() { super(); this.zorder = 0; this._rectangle = null; } set rectangle(value) { this._rectangle = value; if (this.texture) { const baseTexture = this.texture.baseTexture; this.texture.destroy(); this.texture = new PIXI.Texture(baseTexture, this._rectangle); } } get rectangle() { return this._rectangle; } set src(value) { if (this.texture) { this.texture.destroy(); this.texture = new PIXI.Texture(value, this._rectangle); } else { this.texture = new PIXI.Texture(value, this._rectangle); value.destroy(); } } } export default Sprite;