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avg-core-ts

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file Container sprite class * @author MicroMatrix <yangpan.1985@bytedance.com> * @copyright 2012-2020 bytedance * @link git@code.byted.org:yangpan.1985/avg.git */ const PIXI = require('pixi.js'); // import { TransitionPlugin } from './Transition/TransitionPlugin'; // import { TransitionFilter } from './Transition/TransitionFilter'; /** * Class representing a Container. * @extends PIXI.Graphics */ class Container extends PIXI.Container { /** * Create a sprite. * * It is a empty sprite, you should specify its content (use {@link Sprite#setFile}, for example) * and call {@link Sprite#execSync}. */ constructor() { super(); this.zorder = 0; // this.filters = [new TransitionFilter()]; } /** * Specify sprite index. * This method do not take effect until {@link Sprite#execSync} is called. * @param {number} index - the id of sprite * @returns {Sprite} - this */ setIndex(index) { this.index = index; return this; } } // TransitionPlugin(Container); export default Container;