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avg-core-hackathon

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file util for scaling canvas * @author Icemic Jia <bingfeng.web@gmail.com> * @copyright 2015-2016 Icemic Jia * @link https://www.avgjs.org * @license Apache License 2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @method scale * * @param {PIXI.WebGLRenderer} renderer * @param {number} width width to fit * @param {number} height height to fit */ export default function fitWindow(renderer, width, height) { const ratio = renderer.width / renderer.height; const resolution = renderer.resolution; let offsetW, offsetH, contentW, contentH; if (ratio > width / height) { contentW = width; contentH = width / ratio; offsetW = 0; offsetH = (height - (width / ratio)) / 2; } else { contentW = height * ratio; contentH = height; offsetW = (width - (height * ratio)) / 2; offsetH = 0; } const view = renderer.view; view.style.position = 'absolute'; // renderer.view.style.width = contentW + "px"; // renderer.view.style.height = contentH + "px"; view.style.backfaceVisibility = 'hidden'; view.style.transformOrigin = 'left top'; view.style.webkitTransformOrigin = 'left top'; view.style.transform = `scale(${contentW / renderer.width * resolution}, ${contentH / renderer.height * resolution}) translateZ(0)`; view.style.webkitTransform = `scale(${contentW / renderer.width * resolution}, ${contentH / renderer.height * resolution}) translateZ(0)`; view.style.left = `${offsetW}px`; view.style.top = `${offsetH}px`; }