avg-core-hackathon
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
46 lines (38 loc) • 1.41 kB
JSX
/**
* @file Transition component
* @author Icemic Jia <bingfeng.web@gmail.com>
* @copyright 2015-2016 Icemic Jia
* @link https://www.avgjs.org
* @license Apache License 2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import createComponent from 'components/createComponent';
import ContainerMixin from 'components/ContainerMixin';
import NodeMixin from 'components/NodeMixin';
import TransitionContainer from './TransitionContainer';
import { mountNode, updateNode } from '../pixi/properties';
export const Transition = createComponent('Transition', ContainerMixin, NodeMixin, {
createNode() {
this.node = new TransitionContainer();
},
mountNode(props) {
const node = this.node;
mountNode(node, props);
return node;
},
updateNode(prevProps, props) {
const node = this.node;
updateNode(node, prevProps, props);
},
});