avg-core-hackathon
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
49 lines (43 loc) • 1.66 kB
JavaScript
/**
* @file General image component
* @author Icemic Jia <bingfeng.web@gmail.com>
* @copyright 2015-2016 Icemic Jia
* @link https://www.avgjs.org
* @license Apache License 2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import upperFirst from 'lodash/upperFirst';
import React from 'react';
// import PropTypes from 'prop-types';
import createComponent from 'components/createComponent';
import ContainerMixin from 'components/ContainerMixin';
import NodeMixin from 'components/NodeMixin';
// import pixiPropTypes from './propTypes';
export default function componentify(name, lifeCycle) {
const compName = upperFirst(name);
const Raw = createComponent(`Raw${compName}`, ContainerMixin, NodeMixin, lifeCycle);
class Component extends React.PureComponent {
static displayName = compName;
// static propTypes = {
// file: PropTypes.string,
// dataUri: PropTypes.string,
// rect: PropTypes.arrayOf(PropTypes.number),
// ...pixiPropTypes,
// };
render() {
return React.createElement(Raw, this.props, this.props.children);
}
}
return Component;
}