avg-core-hackathon
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
50 lines (42 loc) • 1.61 kB
JSX
/**
* @file General image component
* @author Icemic Jia <bingfeng.web@gmail.com>
* @copyright 2015-2016 Icemic Jia
* @link https://www.avgjs.org
* @license Apache License 2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import componentify from '../pixi/componentify';
import { mountNode, updateNode, setValue, updateValue } from '../pixi/properties';
import RichTextNode from 'pixi-richtext';
export const RichText = componentify('RichText', {
createNode() {
this.node = new RichTextNode();
},
mountNode(props) {
const node = this.node;
setValue.call(node, 'style', props.style);
setValue.call(node, 'layout', props.layout);
setValue.call(node, 'text', props.text);
mountNode(node, props);
return node;
},
updateNode(prevProps, props) {
const node = this.node;
updateValue.call(node, 'style', prevProps.style, props.style);
updateValue.call(node, 'layout', prevProps.layout, props.layout);
updateValue.call(node, 'text', prevProps.text, props.text);
updateNode(node, prevProps, props);
},
});