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avg-core-hackathon

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file Layer component * @author Icemic Jia <bingfeng.web@gmail.com> * @copyright 2015-2016 Icemic Jia * @link https://www.avgjs.org * @license Apache License 2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import React from 'react'; import PropTypes from 'prop-types'; import core from 'core/core'; import createComponent from 'components/createComponent'; import ContainerMixin from 'components/ContainerMixin'; import NodeMixin from 'components/NodeMixin'; import PixiLayer from 'classes/Layer'; import pixiPropTypes from './pixi/propTypes'; const RawLayer = createComponent('RawLayer', ContainerMixin, NodeMixin, { createNode() { this.node = new PixiLayer(); }, mountNode(props) { // color, opacity, width, height, x, y, etc. const layer = this.node; layer.setProperties(props); // layer.x = props.x || 0; // layer.y = props.y || 0; return layer; }, updateNode(prevProps, props) { const layer = this.node; layer.setProperties(props); }, }); export class Layer extends React.PureComponent { static propTypes = { ...pixiPropTypes, // TODO: check: rename to alpha // opacity: PropTypes.number, width: PropTypes.number, height: PropTypes.number, fillColor: PropTypes.number, fillAlpha: PropTypes.number, clip: PropTypes.bool, }; render() { const renderer = core.getRenderer(); const props = { width: renderer.width, height: renderer.height, ...this.props, }; return React.createElement(RawLayer, props, this.props.children); } }