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avg-core-hackathon

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file General image component * @author Icemic Jia <bingfeng.web@gmail.com> * @copyright 2015-2016 Icemic Jia * @link https://www.avgjs.org * @license Apache License 2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import React from 'react'; import PropTypes from 'prop-types'; import createComponent from 'components/createComponent'; import ContainerMixin from 'components/ContainerMixin'; import NodeMixin from 'components/NodeMixin'; import Sprite from 'classes/Sprite'; import pixiPropTypes from './pixi/propTypes'; import { mountNode, updateNode, setValue, updateValue } from './pixi/properties'; const RawImage = createComponent('RawImage', ContainerMixin, NodeMixin, { createNode() { this.node = new Sprite(); }, mountNode(props) { const node = this.node; setValue.call(node, 'rectangle', props.rectangle); mountNode(node, props); return node; }, updateNode(prevProps, props) { const node = this.node; updateValue.call(node, 'rectangle', prevProps.rectangle, props.rectangle); updateNode(node, prevProps, props); }, }); export class Image extends React.PureComponent { static propTypes = { file: PropTypes.string, dataUri: PropTypes.string, rect: PropTypes.arrayOf(PropTypes.number), ...pixiPropTypes, }; render() { return React.createElement(RawImage, this.props, this.props.children); } }