UNPKG

avg-core-hackathon

Version:

Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

66 lines (57 loc) 1.72 kB
/** * @file Sprite class * @author Icemic Jia <bingfeng.web@gmail.com> * @copyright 2015-2016 Icemic Jia * @link https://www.avgjs.org * @license Apache License 2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const PIXI = require('pixi.js'); /** * Class representing a Sprite. * @extends PIXI.Sprite */ class Sprite extends PIXI.Sprite { /** * Create a sprite. * It is a empty sprite, you should specify its content (use {@link Sprite#setFile}, for example) * and call {@link Sprite#execSync}. */ constructor() { super(); this.zorder = 0; this._rectangle = null; } set rectangle(value) { this._rectangle = value; if (this.texture) { const baseTexture = this.texture.baseTexture; this.texture.destroy(); this.texture = new PIXI.Texture(baseTexture, this._rectangle); } } get rectangle() { return this._rectangle; } set src(value) { if (this.texture) { this.texture.destroy(); this.texture = new PIXI.Texture(value, this._rectangle); } else { this.texture = new PIXI.Texture(value, this._rectangle); value.destroy(); } } } export default Sprite;