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avg-core-hackathon

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Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!

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/** * @file Container sprite class * @author Icemic Jia <bingfeng.web@gmail.com> * @copyright 2015-2016 Icemic Jia * @link https://www.avgjs.org * @license Apache License 2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const PIXI = require('pixi.js'); // import { TransitionPlugin } from './Transition/TransitionPlugin'; // import { TransitionFilter } from './Transition/TransitionFilter'; /** * Class representing a Container. * @extends PIXI.Graphics */ class Container extends PIXI.Container { /** * Create a sprite. * * It is a empty sprite, you should specify its content (use {@link Sprite#setFile}, for example) * and call {@link Sprite#execSync}. */ constructor() { super(); this.zorder = 0; // this.filters = [new TransitionFilter()]; } /** * Specify sprite index. * This method do not take effect until {@link Sprite#execSync} is called. * @param {number} index - the id of sprite * @returns {Sprite} - this */ setIndex(index) { this.index = index; return this; } } // TransitionPlugin(Container); export default Container;