avg-core-hackathon
Version:
Develop Adventure Game (or ADV, Visual Novel, Galgame, etc.) on your own!
61 lines (51 loc) • 1.66 kB
JavaScript
/**
* @file Container sprite class
* @author Icemic Jia <bingfeng.web@gmail.com>
* @copyright 2015-2016 Icemic Jia
* @link https://www.avgjs.org
* @license Apache License 2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const PIXI = require('pixi.js');
// import { TransitionPlugin } from './Transition/TransitionPlugin';
// import { TransitionFilter } from './Transition/TransitionFilter';
/**
* Class representing a Container.
* @extends PIXI.Graphics
*/
class Container extends PIXI.Container {
/**
* Create a sprite.
*
* It is a empty sprite, you should specify its content (use {@link Sprite#setFile}, for example)
* and call {@link Sprite#execSync}.
*/
constructor() {
super();
this.zorder = 0;
// this.filters = [new TransitionFilter()];
}
/**
* Specify sprite index.
* This method do not take effect until {@link Sprite#execSync} is called.
* @param {number} index - the id of sprite
* @returns {Sprite} - this
*/
setIndex(index) {
this.index = index;
return this;
}
}
// TransitionPlugin(Container);
export default Container;