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auto-traffic-control

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A video game for programmers about air traffic control

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// source: atc/v1/game.proto /** * @fileoverview * @enhanceable * @suppress {missingRequire} reports error on implicit type usages. * @suppress {messageConventions} JS Compiler reports an error if a variable or * field starts with 'MSG_' and isn't a translatable message. * @public */ // GENERATED CODE -- DO NOT EDIT! /* eslint-disable */ // @ts-nocheck var jspb = require('google-protobuf'); var goog = jspb; var global = (function() { return this || window || global || self || Function('return this')(); }).call(null); goog.exportSymbol('proto.atc.v1.GetGameStateRequest', null, global); goog.exportSymbol('proto.atc.v1.GetGameStateResponse', null, global); goog.exportSymbol('proto.atc.v1.GetGameStateResponse.GameState', null, global); goog.exportSymbol('proto.atc.v1.StartGameRequest', null, global); goog.exportSymbol('proto.atc.v1.StartGameResponse', null, global); /** * Generated by JsPbCodeGenerator. * @param {Array=} opt_data Optional initial data array, typically from a * server response, or constructed directly in Javascript. The array is used * in place and becomes part of the constructed object. It is not cloned. * If no data is provided, the constructed object will be empty, but still * valid. * @extends {jspb.Message} * @constructor */ proto.atc.v1.GetGameStateRequest = function(opt_data) { jspb.Message.initialize(this, opt_data, 0, -1, null, null); }; goog.inherits(proto.atc.v1.GetGameStateRequest, jspb.Message); if (goog.DEBUG && !COMPILED) { /** * @public * @override */ proto.atc.v1.GetGameStateRequest.displayName = 'proto.atc.v1.GetGameStateRequest'; } /** * Generated by JsPbCodeGenerator. * @param {Array=} opt_data Optional initial data array, typically from a * server response, or constructed directly in Javascript. The array is used * in place and becomes part of the constructed object. It is not cloned. * If no data is provided, the constructed object will be empty, but still * valid. * @extends {jspb.Message} * @constructor */ proto.atc.v1.GetGameStateResponse = function(opt_data) { jspb.Message.initialize(this, opt_data, 0, -1, null, null); }; goog.inherits(proto.atc.v1.GetGameStateResponse, jspb.Message); if (goog.DEBUG && !COMPILED) { /** * @public * @override */ proto.atc.v1.GetGameStateResponse.displayName = 'proto.atc.v1.GetGameStateResponse'; } /** * Generated by JsPbCodeGenerator. * @param {Array=} opt_data Optional initial data array, typically from a * server response, or constructed directly in Javascript. The array is used * in place and becomes part of the constructed object. It is not cloned. * If no data is provided, the constructed object will be empty, but still * valid. * @extends {jspb.Message} * @constructor */ proto.atc.v1.StartGameRequest = function(opt_data) { jspb.Message.initialize(this, opt_data, 0, -1, null, null); }; goog.inherits(proto.atc.v1.StartGameRequest, jspb.Message); if (goog.DEBUG && !COMPILED) { /** * @public * @override */ proto.atc.v1.StartGameRequest.displayName = 'proto.atc.v1.StartGameRequest'; } /** * Generated by JsPbCodeGenerator. * @param {Array=} opt_data Optional initial data array, typically from a * server response, or constructed directly in Javascript. The array is used * in place and becomes part of the constructed object. It is not cloned. * If no data is provided, the constructed object will be empty, but still * valid. * @extends {jspb.Message} * @constructor */ proto.atc.v1.StartGameResponse = function(opt_data) { jspb.Message.initialize(this, opt_data, 0, -1, null, null); }; goog.inherits(proto.atc.v1.StartGameResponse, jspb.Message); if (goog.DEBUG && !COMPILED) { /** * @public * @override */ proto.atc.v1.StartGameResponse.displayName = 'proto.atc.v1.StartGameResponse'; } if (jspb.Message.GENERATE_TO_OBJECT) { /** * Creates an object representation of this proto. * Field names that are reserved in JavaScript and will be renamed to pb_name. * Optional fields that are not set will be set to undefined. * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. * For the list of reserved names please see: * net/proto2/compiler/js/internal/generator.cc#kKeyword. * @param {boolean=} opt_includeInstance Deprecated. whether to include the * JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @return {!Object} */ proto.atc.v1.GetGameStateRequest.prototype.toObject = function(opt_includeInstance) { return proto.atc.v1.GetGameStateRequest.toObject(opt_includeInstance, this); }; /** * Static version of the {@see toObject} method. * @param {boolean|undefined} includeInstance Deprecated. Whether to include * the JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @param {!proto.atc.v1.GetGameStateRequest} msg The msg instance to transform. * @return {!Object} * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.GetGameStateRequest.toObject = function(includeInstance, msg) { var f, obj = { }; if (includeInstance) { obj.$jspbMessageInstance = msg; } return obj; }; } /** * Deserializes binary data (in protobuf wire format). * @param {jspb.ByteSource} bytes The bytes to deserialize. * @return {!proto.atc.v1.GetGameStateRequest} */ proto.atc.v1.GetGameStateRequest.deserializeBinary = function(bytes) { var reader = new jspb.BinaryReader(bytes); var msg = new proto.atc.v1.GetGameStateRequest; return proto.atc.v1.GetGameStateRequest.deserializeBinaryFromReader(msg, reader); }; /** * Deserializes binary data (in protobuf wire format) from the * given reader into the given message object. * @param {!proto.atc.v1.GetGameStateRequest} msg The message object to deserialize into. * @param {!jspb.BinaryReader} reader The BinaryReader to use. * @return {!proto.atc.v1.GetGameStateRequest} */ proto.atc.v1.GetGameStateRequest.deserializeBinaryFromReader = function(msg, reader) { while (reader.nextField()) { if (reader.isEndGroup()) { break; } var field = reader.getFieldNumber(); switch (field) { default: reader.skipField(); break; } } return msg; }; /** * Serializes the message to binary data (in protobuf wire format). * @return {!Uint8Array} */ proto.atc.v1.GetGameStateRequest.prototype.serializeBinary = function() { var writer = new jspb.BinaryWriter(); proto.atc.v1.GetGameStateRequest.serializeBinaryToWriter(this, writer); return writer.getResultBuffer(); }; /** * Serializes the given message to binary data (in protobuf wire * format), writing to the given BinaryWriter. * @param {!proto.atc.v1.GetGameStateRequest} message * @param {!jspb.BinaryWriter} writer * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.GetGameStateRequest.serializeBinaryToWriter = function(message, writer) { var f = undefined; }; if (jspb.Message.GENERATE_TO_OBJECT) { /** * Creates an object representation of this proto. * Field names that are reserved in JavaScript and will be renamed to pb_name. * Optional fields that are not set will be set to undefined. * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. * For the list of reserved names please see: * net/proto2/compiler/js/internal/generator.cc#kKeyword. * @param {boolean=} opt_includeInstance Deprecated. whether to include the * JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @return {!Object} */ proto.atc.v1.GetGameStateResponse.prototype.toObject = function(opt_includeInstance) { return proto.atc.v1.GetGameStateResponse.toObject(opt_includeInstance, this); }; /** * Static version of the {@see toObject} method. * @param {boolean|undefined} includeInstance Deprecated. Whether to include * the JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @param {!proto.atc.v1.GetGameStateResponse} msg The msg instance to transform. * @return {!Object} * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.GetGameStateResponse.toObject = function(includeInstance, msg) { var f, obj = { gameState: jspb.Message.getFieldWithDefault(msg, 1, 0) }; if (includeInstance) { obj.$jspbMessageInstance = msg; } return obj; }; } /** * Deserializes binary data (in protobuf wire format). * @param {jspb.ByteSource} bytes The bytes to deserialize. * @return {!proto.atc.v1.GetGameStateResponse} */ proto.atc.v1.GetGameStateResponse.deserializeBinary = function(bytes) { var reader = new jspb.BinaryReader(bytes); var msg = new proto.atc.v1.GetGameStateResponse; return proto.atc.v1.GetGameStateResponse.deserializeBinaryFromReader(msg, reader); }; /** * Deserializes binary data (in protobuf wire format) from the * given reader into the given message object. * @param {!proto.atc.v1.GetGameStateResponse} msg The message object to deserialize into. * @param {!jspb.BinaryReader} reader The BinaryReader to use. * @return {!proto.atc.v1.GetGameStateResponse} */ proto.atc.v1.GetGameStateResponse.deserializeBinaryFromReader = function(msg, reader) { while (reader.nextField()) { if (reader.isEndGroup()) { break; } var field = reader.getFieldNumber(); switch (field) { case 1: var value = /** @type {!proto.atc.v1.GetGameStateResponse.GameState} */ (reader.readEnum()); msg.setGameState(value); break; default: reader.skipField(); break; } } return msg; }; /** * Serializes the message to binary data (in protobuf wire format). * @return {!Uint8Array} */ proto.atc.v1.GetGameStateResponse.prototype.serializeBinary = function() { var writer = new jspb.BinaryWriter(); proto.atc.v1.GetGameStateResponse.serializeBinaryToWriter(this, writer); return writer.getResultBuffer(); }; /** * Serializes the given message to binary data (in protobuf wire * format), writing to the given BinaryWriter. * @param {!proto.atc.v1.GetGameStateResponse} message * @param {!jspb.BinaryWriter} writer * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.GetGameStateResponse.serializeBinaryToWriter = function(message, writer) { var f = undefined; f = message.getGameState(); if (f !== 0.0) { writer.writeEnum( 1, f ); } }; /** * @enum {number} */ proto.atc.v1.GetGameStateResponse.GameState = { GAME_STATE_UNSPECIFIED: 0, GAME_STATE_READY: 1, GAME_STATE_RUNNING: 2 }; /** * optional GameState game_state = 1; * @return {!proto.atc.v1.GetGameStateResponse.GameState} */ proto.atc.v1.GetGameStateResponse.prototype.getGameState = function() { return /** @type {!proto.atc.v1.GetGameStateResponse.GameState} */ (jspb.Message.getFieldWithDefault(this, 1, 0)); }; /** * @param {!proto.atc.v1.GetGameStateResponse.GameState} value * @return {!proto.atc.v1.GetGameStateResponse} returns this */ proto.atc.v1.GetGameStateResponse.prototype.setGameState = function(value) { return jspb.Message.setProto3EnumField(this, 1, value); }; if (jspb.Message.GENERATE_TO_OBJECT) { /** * Creates an object representation of this proto. * Field names that are reserved in JavaScript and will be renamed to pb_name. * Optional fields that are not set will be set to undefined. * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. * For the list of reserved names please see: * net/proto2/compiler/js/internal/generator.cc#kKeyword. * @param {boolean=} opt_includeInstance Deprecated. whether to include the * JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @return {!Object} */ proto.atc.v1.StartGameRequest.prototype.toObject = function(opt_includeInstance) { return proto.atc.v1.StartGameRequest.toObject(opt_includeInstance, this); }; /** * Static version of the {@see toObject} method. * @param {boolean|undefined} includeInstance Deprecated. Whether to include * the JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @param {!proto.atc.v1.StartGameRequest} msg The msg instance to transform. * @return {!Object} * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.StartGameRequest.toObject = function(includeInstance, msg) { var f, obj = { }; if (includeInstance) { obj.$jspbMessageInstance = msg; } return obj; }; } /** * Deserializes binary data (in protobuf wire format). * @param {jspb.ByteSource} bytes The bytes to deserialize. * @return {!proto.atc.v1.StartGameRequest} */ proto.atc.v1.StartGameRequest.deserializeBinary = function(bytes) { var reader = new jspb.BinaryReader(bytes); var msg = new proto.atc.v1.StartGameRequest; return proto.atc.v1.StartGameRequest.deserializeBinaryFromReader(msg, reader); }; /** * Deserializes binary data (in protobuf wire format) from the * given reader into the given message object. * @param {!proto.atc.v1.StartGameRequest} msg The message object to deserialize into. * @param {!jspb.BinaryReader} reader The BinaryReader to use. * @return {!proto.atc.v1.StartGameRequest} */ proto.atc.v1.StartGameRequest.deserializeBinaryFromReader = function(msg, reader) { while (reader.nextField()) { if (reader.isEndGroup()) { break; } var field = reader.getFieldNumber(); switch (field) { default: reader.skipField(); break; } } return msg; }; /** * Serializes the message to binary data (in protobuf wire format). * @return {!Uint8Array} */ proto.atc.v1.StartGameRequest.prototype.serializeBinary = function() { var writer = new jspb.BinaryWriter(); proto.atc.v1.StartGameRequest.serializeBinaryToWriter(this, writer); return writer.getResultBuffer(); }; /** * Serializes the given message to binary data (in protobuf wire * format), writing to the given BinaryWriter. * @param {!proto.atc.v1.StartGameRequest} message * @param {!jspb.BinaryWriter} writer * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.StartGameRequest.serializeBinaryToWriter = function(message, writer) { var f = undefined; }; if (jspb.Message.GENERATE_TO_OBJECT) { /** * Creates an object representation of this proto. * Field names that are reserved in JavaScript and will be renamed to pb_name. * Optional fields that are not set will be set to undefined. * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default. * For the list of reserved names please see: * net/proto2/compiler/js/internal/generator.cc#kKeyword. * @param {boolean=} opt_includeInstance Deprecated. whether to include the * JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @return {!Object} */ proto.atc.v1.StartGameResponse.prototype.toObject = function(opt_includeInstance) { return proto.atc.v1.StartGameResponse.toObject(opt_includeInstance, this); }; /** * Static version of the {@see toObject} method. * @param {boolean|undefined} includeInstance Deprecated. Whether to include * the JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @param {!proto.atc.v1.StartGameResponse} msg The msg instance to transform. * @return {!Object} * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.StartGameResponse.toObject = function(includeInstance, msg) { var f, obj = { }; if (includeInstance) { obj.$jspbMessageInstance = msg; } return obj; }; } /** * Deserializes binary data (in protobuf wire format). * @param {jspb.ByteSource} bytes The bytes to deserialize. * @return {!proto.atc.v1.StartGameResponse} */ proto.atc.v1.StartGameResponse.deserializeBinary = function(bytes) { var reader = new jspb.BinaryReader(bytes); var msg = new proto.atc.v1.StartGameResponse; return proto.atc.v1.StartGameResponse.deserializeBinaryFromReader(msg, reader); }; /** * Deserializes binary data (in protobuf wire format) from the * given reader into the given message object. * @param {!proto.atc.v1.StartGameResponse} msg The message object to deserialize into. * @param {!jspb.BinaryReader} reader The BinaryReader to use. * @return {!proto.atc.v1.StartGameResponse} */ proto.atc.v1.StartGameResponse.deserializeBinaryFromReader = function(msg, reader) { while (reader.nextField()) { if (reader.isEndGroup()) { break; } var field = reader.getFieldNumber(); switch (field) { default: reader.skipField(); break; } } return msg; }; /** * Serializes the message to binary data (in protobuf wire format). * @return {!Uint8Array} */ proto.atc.v1.StartGameResponse.prototype.serializeBinary = function() { var writer = new jspb.BinaryWriter(); proto.atc.v1.StartGameResponse.serializeBinaryToWriter(this, writer); return writer.getResultBuffer(); }; /** * Serializes the given message to binary data (in protobuf wire * format), writing to the given BinaryWriter. * @param {!proto.atc.v1.StartGameResponse} message * @param {!jspb.BinaryWriter} writer * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.atc.v1.StartGameResponse.serializeBinaryToWriter = function(message, writer) { var f = undefined; }; goog.object.extend(exports, proto.atc.v1);