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auto-traffic-control

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A video game for programmers about air traffic control

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// package: atc.v1 // file: atc/v1/game.proto /* tslint:disable */ /* eslint-disable */ import * as grpc from "@grpc/grpc-js"; import * as atc_v1_game_pb from "../../atc/v1/game_pb"; interface IGameServiceService extends grpc.ServiceDefinition<grpc.UntypedServiceImplementation> { getGameState: IGameServiceService_IGetGameState; startGame: IGameServiceService_IStartGame; } interface IGameServiceService_IGetGameState extends grpc.MethodDefinition<atc_v1_game_pb.GetGameStateRequest, atc_v1_game_pb.GetGameStateResponse> { path: "/atc.v1.GameService/GetGameState"; requestStream: false; responseStream: false; requestSerialize: grpc.serialize<atc_v1_game_pb.GetGameStateRequest>; requestDeserialize: grpc.deserialize<atc_v1_game_pb.GetGameStateRequest>; responseSerialize: grpc.serialize<atc_v1_game_pb.GetGameStateResponse>; responseDeserialize: grpc.deserialize<atc_v1_game_pb.GetGameStateResponse>; } interface IGameServiceService_IStartGame extends grpc.MethodDefinition<atc_v1_game_pb.StartGameRequest, atc_v1_game_pb.StartGameResponse> { path: "/atc.v1.GameService/StartGame"; requestStream: false; responseStream: false; requestSerialize: grpc.serialize<atc_v1_game_pb.StartGameRequest>; requestDeserialize: grpc.deserialize<atc_v1_game_pb.StartGameRequest>; responseSerialize: grpc.serialize<atc_v1_game_pb.StartGameResponse>; responseDeserialize: grpc.deserialize<atc_v1_game_pb.StartGameResponse>; } export const GameServiceService: IGameServiceService; export interface IGameServiceServer extends grpc.UntypedServiceImplementation { getGameState: grpc.handleUnaryCall<atc_v1_game_pb.GetGameStateRequest, atc_v1_game_pb.GetGameStateResponse>; startGame: grpc.handleUnaryCall<atc_v1_game_pb.StartGameRequest, atc_v1_game_pb.StartGameResponse>; } export interface IGameServiceClient { getGameState(request: atc_v1_game_pb.GetGameStateRequest, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.GetGameStateResponse) => void): grpc.ClientUnaryCall; getGameState(request: atc_v1_game_pb.GetGameStateRequest, metadata: grpc.Metadata, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.GetGameStateResponse) => void): grpc.ClientUnaryCall; getGameState(request: atc_v1_game_pb.GetGameStateRequest, metadata: grpc.Metadata, options: Partial<grpc.CallOptions>, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.GetGameStateResponse) => void): grpc.ClientUnaryCall; startGame(request: atc_v1_game_pb.StartGameRequest, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.StartGameResponse) => void): grpc.ClientUnaryCall; startGame(request: atc_v1_game_pb.StartGameRequest, metadata: grpc.Metadata, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.StartGameResponse) => void): grpc.ClientUnaryCall; startGame(request: atc_v1_game_pb.StartGameRequest, metadata: grpc.Metadata, options: Partial<grpc.CallOptions>, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.StartGameResponse) => void): grpc.ClientUnaryCall; } export class GameServiceClient extends grpc.Client implements IGameServiceClient { constructor(address: string, credentials: grpc.ChannelCredentials, options?: Partial<grpc.ClientOptions>); public getGameState(request: atc_v1_game_pb.GetGameStateRequest, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.GetGameStateResponse) => void): grpc.ClientUnaryCall; public getGameState(request: atc_v1_game_pb.GetGameStateRequest, metadata: grpc.Metadata, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.GetGameStateResponse) => void): grpc.ClientUnaryCall; public getGameState(request: atc_v1_game_pb.GetGameStateRequest, metadata: grpc.Metadata, options: Partial<grpc.CallOptions>, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.GetGameStateResponse) => void): grpc.ClientUnaryCall; public startGame(request: atc_v1_game_pb.StartGameRequest, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.StartGameResponse) => void): grpc.ClientUnaryCall; public startGame(request: atc_v1_game_pb.StartGameRequest, metadata: grpc.Metadata, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.StartGameResponse) => void): grpc.ClientUnaryCall; public startGame(request: atc_v1_game_pb.StartGameRequest, metadata: grpc.Metadata, options: Partial<grpc.CallOptions>, callback: (error: grpc.ServiceError | null, response: atc_v1_game_pb.StartGameResponse) => void): grpc.ClientUnaryCall; }