aurinn-train-content-generator
Version:
A custom fork of the fantasy-name-content-generator specifically for Aurinn Train, a custom D&D campaign format.
43 lines (42 loc) • 1.62 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.generate = void 0;
var Utils = __importStar(require("../utils"));
// import {
// IPointOfInterestGenerateProps,
// IPointOfInterestDomainObject
// } from "../interfaces";
var pointOfInterestType = function () { };
exports.generate = function (props) {
if (props === void 0) { props = {}; }
var type = props.type, seed = props.seed;
seed = seed || Utils.FantasyContentGeneratorSeed || Utils.generateUUID();
return {};
// return Utils.withSeed(seed, () => {
// type = type ? type : settlementType();
// return {
// seed,
// type,
// population: population(type)
// };
// });
};