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aurinn-train-content-generator

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A custom fork of the fantasy-name-content-generator specifically for Aurinn Train, a custom D&D campaign format.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.eStoryhookBanks = exports.adherence = exports.morality = exports.skills = exports.abilities = exports.backgrounds = exports.classes = exports.races = void 0; exports.races = ["dragonborn", "dwarf", "elf", "gnome", "halfling", "human", "halfOrc", "halfElf", "tiefling", "aasimar", "orc", "leonin", "satyr", "fairy", "harengon", "owlin", "aarakocra", "genasi", "goliath", "bugbear", "firbolg", "goblin", "hobgoblin", "kenku", "kobold", "lizardfolk", "tabaxi", "triton", "yuan-ti", "feralTiefling", "tortle", "changeling", "kalashtar", "shifter", "warforged", "gith", "centaur", "loxodon", "minotaur", "simicHybrid", "vedalken", "verdan", "locathah", "grung"]; exports.classes = [ "barbarian", "bard", "cleric", "druid", "fighter", "monk", "paladin", "ranger", "rogue", "sorcerer", "warlock", "wizard", "artificer" ]; exports.backgrounds = [ "acolyte", "anthropologist", "archaeologist", "athlete", "celebrity adventurer's scion", "charlatan", "city watch / investigator", "clan crafter", "cloistered scholar", "courtier", "criminal", "entertainer", "faceless", "failed merchant", "feylost", "fisher", "folk hero", "gambler", "gladiator", "guild artisan / guild merchant", "haunted one", "hermit", "inheritor", "investigator", "knight", "knight of the order", "marine", "mercenary veteran", "noble", "outlander", "pirate", "sage", "sailor", "shipwright", "smuggler", "soldier", "urban bounty hunter", "urchin", "astral drifter", "wildspacer" ]; exports.abilities = [ "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma" ]; exports.skills = [ "athletics", "acrobatics", "sleight of hand", "stealth", "arcana", "history", "investigation", "nature", "religion", "animal handling", "insight", "medicine", "perception", "survival", "deception", "intimidation", "performance", "persuasion" ]; exports.morality = [ "good", "neutral", "evil" ]; exports.adherence = [ "lawful", "neutral", "chaotic" ]; var eStoryhookBanks; (function (eStoryhookBanks) { eStoryhookBanks["NPC_ACTS"] = "NPC_ACTS"; eStoryhookBanks["PC_RELATED"] = "PC_RELATED"; eStoryhookBanks["LOCATION_BASED_URBAN"] = "LOCATION_BASED_URBAN"; eStoryhookBanks["LOCATION_BASED_WILDERNESS"] = "LOCATION_BASED_WILDERNESS"; })(eStoryhookBanks = exports.eStoryhookBanks || (exports.eStoryhookBanks = {}));