aurinn-train-content-generator
Version:
A custom fork of the fantasy-name-content-generator specifically for Aurinn Train, a custom D&D campaign format.
150 lines (149 loc) • 3.03 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.eStoryhookBanks = exports.adherence = exports.morality = exports.skills = exports.abilities = exports.backgrounds = exports.classes = exports.races = void 0;
exports.races = ["dragonborn",
"dwarf",
"elf",
"gnome",
"halfling",
"human",
"halfOrc",
"halfElf",
"tiefling",
"aasimar",
"orc",
"leonin",
"satyr",
"fairy",
"harengon",
"owlin",
"aarakocra",
"genasi",
"goliath",
"bugbear",
"firbolg",
"goblin",
"hobgoblin",
"kenku",
"kobold",
"lizardfolk",
"tabaxi",
"triton",
"yuan-ti",
"feralTiefling",
"tortle",
"changeling",
"kalashtar",
"shifter",
"warforged",
"gith",
"centaur",
"loxodon",
"minotaur",
"simicHybrid",
"vedalken",
"verdan",
"locathah",
"grung"];
exports.classes = [
"barbarian",
"bard",
"cleric",
"druid",
"fighter",
"monk",
"paladin",
"ranger",
"rogue",
"sorcerer",
"warlock",
"wizard",
"artificer"
];
exports.backgrounds = [
"acolyte",
"anthropologist",
"archaeologist",
"athlete",
"celebrity adventurer's scion",
"charlatan",
"city watch / investigator",
"clan crafter",
"cloistered scholar",
"courtier",
"criminal",
"entertainer",
"faceless",
"failed merchant",
"feylost",
"fisher",
"folk hero",
"gambler",
"gladiator",
"guild artisan / guild merchant",
"haunted one",
"hermit",
"inheritor",
"investigator",
"knight",
"knight of the order",
"marine",
"mercenary veteran",
"noble",
"outlander",
"pirate",
"sage",
"sailor",
"shipwright",
"smuggler",
"soldier",
"urban bounty hunter",
"urchin",
"astral drifter",
"wildspacer"
];
exports.abilities = [
"strength",
"dexterity",
"constitution",
"intelligence",
"wisdom",
"charisma"
];
exports.skills = [
"athletics",
"acrobatics",
"sleight of hand",
"stealth",
"arcana",
"history",
"investigation",
"nature",
"religion",
"animal handling",
"insight",
"medicine",
"perception",
"survival",
"deception",
"intimidation",
"performance",
"persuasion"
];
exports.morality = [
"good",
"neutral",
"evil"
];
exports.adherence = [
"lawful",
"neutral",
"chaotic"
];
var eStoryhookBanks;
(function (eStoryhookBanks) {
eStoryhookBanks["NPC_ACTS"] = "NPC_ACTS";
eStoryhookBanks["PC_RELATED"] = "PC_RELATED";
eStoryhookBanks["LOCATION_BASED_URBAN"] = "LOCATION_BASED_URBAN";
eStoryhookBanks["LOCATION_BASED_WILDERNESS"] = "LOCATION_BASED_WILDERNESS";
})(eStoryhookBanks = exports.eStoryhookBanks || (exports.eStoryhookBanks = {}));