aurinn-train-content-generator
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A custom fork of the fantasy-name-content-generator specifically for Aurinn Train, a custom D&D campaign format.
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{
"acolyte": {
"name": "Acolyte",
"description": "You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.\n Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.",
"skill proficiencies": [
"insight",
"religion"
],
"languages": [
"*",
"*"
],
"equipment": [
"A holy symbol (a gift to you when you entered the priesthood)",
"A prayer book or prayer wheel",
"5 sticks of incense",
"Vestments",
"A set of common clothes",
"A belt pouch containing 15 gp"
],
"feature": {
"name": "Shelter of the Faithful",
"description": "As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.\nYou might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple."
},
"characteristics": "Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.",
"personality traits": [
"I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.",
"I can find common ground between the fiercest of enemies, empathizing with them and always working towards peace.",
"I see omens in every event and action. The gods try to speak to us, we just need to listen.",
"Nothing can shake my optimistic attitude",
"I quote (or misquote) sacred texts and proverbs in almost every situation.",
"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.",
"I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me.",
"I've spent so long in the temple that I have little practical experience dealing with people in the outside world."
],
"ideals": {
"lawful": [
"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld.",
"Power. I hope to one day rise to the top of my faith's religious hierarchy.",
"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well."
],
"good": [
"Charity. I always try to help those in need, no matter what the personal cost."
],
"chaotic": [
"Change. We must help bring about the change the gods are constantly working in the world."
],
"any": [
"Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings."
]
},
"bonds": [
"I would die to recover and ancient relic of my faith that was lost long ago.",
"I will someday get revenge on the corrupt temple hierarchy who branded me a heritic.",
"I owe my life to the priest who took me in when my parents died.",
"Everything I do is for the common people.",
"I will do anything to protect the temple where I served.",
"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy."
],
"flaws": [
"I judge others harshly, and myself even more severly.",
"I put too much trust in those who wield power within my temple's hierarchy.",
"My piety sometimes leads me to blindly trust those that profess faith in my god.",
"I am inflexible in my thinking.",
"I am suspicious of strangers and expect the worst of them.",
"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."
]
},
"anthropologist": {
"name": "Anthropologist",
"description": "You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures’ customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through first-hand observation—by visiting far-flung settlements and exploring local histories and customs.",
"skill proficiencies": [
"insight",
"religion"
],
"languages": [
"*",
"*"
],
"equipment": [
"A lether-bound diary",
"A bottle of ink",
"An ink pen",
"A set of traveler's clothes",
"one trinket of special significance",
"A belt pouch containing 15 gp"
],
"additional rolls": {
"Cultural Chameleon": [
"Aarakocra",
"Dwarf",
"Elf",
"Goblin",
"Halfling",
"Human",
"Lizardfolk",
"Orc"
]
},
"feature": {
"name": "Adept Linguist",
"description": "You can communicate with humanoids who don’t speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures—enough to communicate on a rudimentary level."
},
"characteristics": "Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive — or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire’s downfall.",
"personality traits": [
"I prefer the company of those who aren’t like me, including people of other races.",
"I’m a stickler when it comes to observing proper etiquette and local customs.",
"I would rather observe than meddle.",
"By living among violent people, I have become desensitized to violence.",
"I would risk life and limb to discover a new culture or unravel the secrets of a dead one.",
"When I arrive at a new settlement for the first time, I must learn all its customs."
],
"ideals": {
"any": [
"Discovery. I want to be the first person to discover a lost culture.",
"Knowledge. By understanding other races and cultures, we learn to understand ourselves."
],
"lawful": [
"Distance. One must not interfere with the affairs of another culture—even one in need of aid.",
"Power. Common people crave strong leadership, and I do my utmost to provide it."
],
"good": [
"Protection. I must do everything possible to save a society facing extinction."
],
"chaotic": [
"Indifferent. Life is cruel. What’s the point in saving people if they’re going to die anyway?"
]
},
"bonds": [
"My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me.",
"Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.",
"Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them.",
"I want to learn more about a particular humanoid culture that fascinates me.",
"I seek to avenge a clan, tribe, kingdom, or empire that was wiped out.",
"I have a trinket that I believe is the key to finding a long-lost society."
],
"flaws": [
"Boats make me seasick.",
"I talk to myself, and I don't make friends easily.",
"I believe that I’m intellectually superior to people from other cultures and have much to teach them.",
"I’ve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.",
"I complain about everything",
"I wear a tribal mask and never take it off."
]
},
"archaeologist": {
"name": "Archaeologist",
"description": "An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms.",
"skill proficiencies": [
"history",
"survival"
],
"tool proficiencies": [
"Cartographer's tools or Navigator's tools"
],
"languages": [
"*"
],
"equipment": [
"A wooden case containing a map to a ruin or dungeon",
"A bullseye lantern",
"A miner's pick",
"A set of traveler's clothes",
"A shovel",
"A two-person tent",
"A trinket recovered from a dig site",
"A belt pouch containing 25 gp"
],
"additional rolls": {
"Dust Digger": [
"10-foot poll",
"Crowbar",
"Hat",
"Hooded lantern",
"Medallion",
"Shovel",
"Sledgehammer",
"Whip"
]
},
"feature": {
"name": "Historical Knowledge",
"description": "When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old."
},
"characteristics": "Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel.",
"personality traits": [
"I love a good puzzle or mystery.",
"I’m a pack rat who never throws anything away.",
"Fame is more important to me than money.",
"I have no qualms about stealing from the dead.",
"I’m happier in a dusty old tomb than I am in the centers of civilization.",
"Traps don’t make me nervous. Idiots who trigger traps make me nervous.",
"I might fail, but I will never give up.",
"You might think I’m a scholar, but I love a good brawl. These fists were made for punching"
],
"ideals": {
"good": [
"Preservation. That artifact belongs in a museum."
],
"any": [
"Greed. I won’t risk my life for nothing. I expect some kind of payment.",
"Immortality. All my exploring is part of a plan to find the secret of everlasting life.",
"Danger. With every great discovery comes grave danger. The two walk hand in hand."
],
"chaotic": [
"Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death."
],
"lawful": [
"The dead and their belongings deserve to be treated with respect."
]
},
"bonds": [
"Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.",
"I want to find my mentor, who disappeared on an expedition some time ago.",
"I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.",
"I won’t sell an art object or other treasure that has historical significance or is one of a kind.",
"I’m secretly in love with the wealthy patron who sponsors my archaeological exploits.",
"I hope to bring prestige to a library, a museum, or a university."
],
"flaws": [
"I have a secret fear of some common wild animal—and in my work, I see them everywhere.",
"I can’t leave a room without searching it for secret doors.",
"When I’m not exploring dungeons or ruins, I get jittery and impatient.",
"I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.",
"When given the choice of going left or right, I always go left.",
"I can’t sleep except in total darkness."
]
},
"athlete": {
"name": "Athlete",
"description": "You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues. Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.",
"skill proficiencies": [
"acrobatics",
"athletics"
],
"tool proficiencies": [
"vehicles (land)"
],
"languages": [
"*"
],
"equipment": [
"A bronze discus or leather ball",
"A lucky charm or past trophy",
"A set of traveler's clothes",
"A pouch containing 10 gp"
],
"additional rolls": {
"Favored Event": [
"Marathon",
"Long-distance running",
"Wrestling",
"Boxing",
"Chariot or horse race",
"Pankration (mixed unarmed combat)",
"Hoplite race (racing in full armor with a unit)",
"Pentathlon (running, long jump, discus, javelin, wrestling)"
]
},
"feature": {
"name": "Echoes of Victory",
"description": "You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter. Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook."
},
"characteristics": "Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.",
"personality traits": [
"I feel most at peace during physical exertion, be it exercise or battle.",
"I don’t like to sit idle.",
"I have a daily exercise routine that I refuse to break.",
"Obstacles exist to be overcome.",
"When I see others struggling, I offer to help.",
"I love to trade banter and gibes.",
"Anything worth doing is worth doing best.",
"I get irritated if people praise someone else and not me."
],
"ideals": {
"chaotic": [
"Competition. I strive to test myself in all things."
],
"evil": [
"Triumph. The best part of winning is seeing my rivals brought low."
],
"good": [
"Camaraderie. The strongest bonds are forged through struggle."
],
"neutral": [
"People. I strive to inspire my spectators."
],
"lawful": [
"Tradition. Every game has rules, and the playing field must be level."
],
"any": [
"Growth. Lessons hide in victory and defeat."
]
},
"bonds": [
"My teammates are my family.",
"I will overcome a rival and prove myself their better.",
"My mistake got someone hurt. I’ll never make that mistake again.",
"I will be the best for the honor and glory of my home.",
"The person who trained me is the most important person in my world.",
"I strive to live up to a specific hero’s example."
],
"flaws": [
"I indulge in a habit that threatens my reputation or my health.",
"I’ll do absolutely anything to win.",
"I ignore anyone who doesn’t compete and anyone who loses to me.",
"I have lingering pain from old injuries.",
"Any defeat or failure on my part is because my opponent cheated.",
"I must be the captain of any group I join."
]
},
"celebrity adventurer's scion": {
"name": "Celebrity Adventurer's Scion",
"description": "Your family name strikes fear and admiration in the hearts of the common folk - but that's got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn't all hugs and kisses.\nYou seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you'd be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.\nIn the end, all you have to show for your lineage is your name. Most of the family's money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.",
"skill proficiencies": [
"perception",
"performance"
],
"tool proficiencies": [
"disguise kit"
],
"languages": [
"*", "*"
],
"equipment": [
"A disguise kit",
"A fine set of clothes",
"A belt pouch containing 30 gp"
],
"additional rolls": {},
"feature": {
"name": "Name Dropping",
"description": "You know and have met any number of powerful people across the land - and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep."
},
"characteristics": "Scions of celebrity adventurers must deal with fame that's not theirs, wealth they didn't earn, and expectations they can never hope to meet. These hardships can have adverse effects, but those who cope with them can arrive at a decent attitude and a grounded worldview. Those who fail become bitter - or worse.",
"personality traits": [
"I will never get out of my famous parent's shadow, and no one else will ever understand this burden.",
"I've seen enough of the adventuring life to have realistic expectations and empathy for my peers.",
"Living up to my legacy will be difficult, but I'm going to do it.",
"I'm used to the very best in life, and that's a hard habit to break.",
"My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me.",
"No one can fake a smile, a handshake, or an interested nod like I can.",
"I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you.",
"No risk is too great for the rewards of defeating my enemies … and taking their stuff."
],
"ideals": {
"evil": [
"Power. The only way to get ahead in this world is to attain power and hold onto it with all your might."
],
"lawful": [
"Peace. Those who can find or make peace in the chaotic world around them have everything."
],
"neutral": [
"Fame. I've seen what fame can bring. And I'll do anything to get all that for myself."
],
"any": [
"Training. Hard work, sacrifice, and training lead to success - and eventually to perfection.",
"Anonymity. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world."
],
"good": [
"Wisdom. Material wealth is an illusion. Wisdom is the real treasure."
]
},
"bonds": [
"While my parent was out adventuring, a servant raised me, and I care about that person more than anyone.",
"I consider every member of my parent's former adventuring party to be family.",
"Despite their absences, my famous parent was kind and generous. I love them and want to make them proud.",
"My parent once brought a cursed magic item home. It is my obsession.",
"My childhood home holds all my best memories, and its upkeep is my primary concern.",
"Growing up, I had an imaginary friend I could always count on. That friend is still with me."
],
"flaws": [
"You don't know what I'm going through. You never can.",
"You. Fetch my cloak. And maybe rub my feet for a while.",
"My comrades are brave, but I must defeat this threat alone to prove my worth.",
"Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them.",
"My best days are behind me. Ahead lies only toil, pain, and death.",
"You have to look out for yourself. No one else will."
]
},
"charlatan": {
"name": "Charlatan",
"description": "You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage.\nYou know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.",
"skill proficiencies": [
"deception",
"slight of hand"
],
"tool proficiencies": [
"disguise kit",
"forgery kit"
],
"equipment": [
"A set of fine clothes",
"A disguise kit",
"Tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)",
"A belt pouch containing 15 gp"
],
"additional rolls": {
"Favorite Scheme": [
"I cheat at games of chance.",
"I shave coins or forge documents.",
"I insinuate myself into people's lives to prey on their weakness and secure their fortunes.",
"I put on new identities like clothes.",
"I run sleight-of-hand cons on street corners.",
"I convince people that worthless junk is worth their hard-earned money."
]
},
"feature": {
"name": "False Identity",
"description": "You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy."
},
"characteristics": "Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.",
"personality traits": [
"I fall in and out of love easily, and am always persuing someone.",
"I have a joke for every occasion, especially occasions where humor is inappropriate.",
"Flattery is my preferred trick for getting what I want.",
"I'm a born gambler who can't resist taking a risk for a potential payoff.",
"I lie about almost everything, even when there's no good reason to.",
"Sarcasm and insults are my weapons of choice.",
"I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.",
"I pocket anything I see that might have some value."
],
"ideals": {
"chaotic": [
"Independence. I am a free spirit—no one tells me what to do.",
"Creativity. I never run the same con twice."
],
"lawful": [
"Fairness. I never target people who can't afford to lose a few coins."
],
"good": [
"Charity. I distribute the money I acquire to the people who really need it.",
"Friendship. Material goods come and go. Bonds of friendship last forever."
],
"any": [
"Aspiration. I'm determined to make something of myself."
]
},
"bond": [
"I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.",
"I owe everything to my menotr—a horrible person who's probably rotting in jail somewhere.",
"Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her.",
"I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.",
"A powerful person killed someone I love. Some day soon, I'll have my revenge.",
"I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself."
],
"flaws": [
"I can't resist a pretty face.",
"I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in..",
"I'm convinced that no one could ever fool me the way I fool others.",
"I'm too greedy for my own good. I can't resist taking a risk if there's money involved.",
"I can't resist swindling people who are more powerful than me.",
"I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough."
]
},
"city watch / investigator": {
"name": "City Watch / Investigator",
"description": "You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe. Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sxheriffs and bailiffs who stand ready to protect their community.\nVariant: Investigator: Rarer than watch or patrol members are a community’s investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than Athletics.",
"skill proficiencies": [
"athletics|investigation",
"insight"
],
"languages": [
"*", "*"
],
"equipment": [
"A uniform in the style of your unit and indicative of your rank",
"a horn with which to summon help",
"a set of manacles",
"A belt pouch containing 10 gp"
],
"feature": {
"name": "Watcher's Eye",
"description": "Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter."
},
"suggested characteristics": "Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.",
"personality traits": [
"I'm always polite and respectful.",
"I'm haunted by memories of war. I can't get the images of violence out of my mind.",
"I've lost too many friends, and I'm slow to make new ones.",
"I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.",
"I can stare down a hell hound without flinching.",
"I enjoy being strong and like breaking things.",
"I have a crude sense of humor.",
"I face problems head-on. A simple, direct solution is the best path to success."
],
"ideals": {
"good": [
"Greater Good. Our lot is to lay down our lives in defense of others."
],
"lawful": [
"Responsibility. I do what I must and obery just authority."
],
"chaotic": [
"Independence. When people follow orders blindly, they embrace a kind of tyranny."
],
"evil": [
"Might. In life as in war, the stronger force wins."
],
"neutral": [
"Live and Let Live. Ideals aren't worth killing over or going to war for."
],
"any": [
"Nation. My city, nation, or people are all that matter."
]
},
"bonds": [
"I would still lay down my life for the people I served with.",
"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.",
"My honor is my life.",
"I'll never forget the crushing defeat my company suffered or the enemies who dealt it.",
"Those who fight beside me are those worth dying for.",
"I fight for those who cannot fight for themselves."
],
"flaws": [
"The monstrous enemy we faced in battle still leaves me quivering with fear.",
"I have little respect for anyone who is not a proven warrior.",
"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.",
"My hatred of my enemies is blind and unreasoning.",
"I obey the law, even if the law causes misery.",
"I'd rather eat my armor than admit when I'm wrong."
]
},
"clan crafter": {
"name": "Clan Crafter",
"description": "The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.\n\nYou are most likely a dwarf, but not necessarily- particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren't a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin's favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.",
"skill proficiencies": [
"history", "insight"
],
"tool proficiencies": [
"one type of artisan's tools"
],
"languages": [
"Dwarvish", "One other of your choice if you already speak Dwarvish"
],
"equipment": [
"A set of artisan's tools with which you are proficient",
"A maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from",
"A set of traveler's clothes",
"A pouch containing 5 gp and a gem worth 10 gp"
],
"feature": {
"name": "Respect of the Stout Folk",
"description": "As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any plcae where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance."
},
"suggested characteristics": "Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideral might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.",
"personality traits": [
"I'm full of witty aphorisms and have a proverb for every occasion.",
"I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist.",
"I'm a snob who looks down on those who can't appreciate fine art.",
"I always want to know how things work and what makes people tick.",
"I'm rude to people who lack my commitment to hard work and fair play.",
"I like to talk at length about my profession.",
"I don't part with my money easily and will haggle tirelessly to get the best deal possible.",
"I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."
],
"ideals": {
"any": [
"Aspiration. I work hard to be the best there is at my craft."
],
"lawful": [
"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization."
],
"good": [
"Generosity. My talents were given to me so that I could use them to benefit the world."
],
"chaotic": [
"Freedom. Everyone should be free to pursue his or her own livelihood."
],
"evil": [
"Greed. I'm only in it for the money."
],
"neutral": [
"People. I'm committed to the people I care about, not to ideals."
]
},
"bonds": [
"The workshop where I learned my trade is the most important place in the world to me.",
"I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.",
"I owe my guild a great debt for forging me into the person I am today.",
"I pursue wealth to secure someone's love.",
"One day I will return to my guild and prove that I am the greatest artistan of them all.",
"I will get revenge on the evil forces that derstroyed my place of business and ruined my livelihood."
],
"flaws": [
"I'm never satisfied with what I have—I always want more.",
"I'll do anything to get my hands on something rare or priceless.",
"I'm quick to assume that someone is trying to cheat me.",
"No one must ever learn that I once stole money from guild coffers.",
"I would kill to acquire a noble title.",
"I'm horribly jealous of anyoned who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."
]
},
"cloistered scholar": {
"name": "Cloistered Scholar",
"description": "As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home – not to abandon it, but to quest for new lore to add to its storehouse of knowledge.",
"skill proficiencies": [
"history", "arcana|nature|religion"
],
"languages": [
"*", "*"
],
"equipment": [
"The scholar's robes of your cloister",
"A writing kit (small pouch with a quill, ink, folded parchment, and a small penknife)",
"A borrowed book on the subject of your current study",
"A pouch containing 10 gp"
],
"feature": {
"name": "Library Access",
"description": ""
},
"suggested characteristics": "",
"personality traits": [
"I use polysyllabic words that convey the impression of great erudition.",
"I've read every book in the world's greatest libraries—or I like to boast that I have.",
"I'm used to helping out those who aren't as smart as I am, and I patiently edxplain anything and everything to others.",
"There's nothing I like more than a good mystery.",
"I'm willing to listen to every side of an argument before I make my own judgement.",
"I... speak... slowly... when talking... to idiots... which... almost... everyone... is... compared... to me."
],
"ideals": {
"neutral": [
"Knowledge. The path to power and self-improvement is through knowledge."
],
"good": [
"Beauty. What is beautiful points us beyond itself toward what is true."
],
"lawful": [
"Logic. Emotions must not cloud our logical thinking."
],
"chaotic": [
"No Limits. Nothing should fetter the infinite possibility inherent in all existence."
],
"evil": [
"Power. Knowledge is the path to power and domination."
],
"any": [
"Self-Improvement. The goal of a life of study is the betterment of oneself."
]
},
"bonds": [
"It is my duty to protect my students.",
"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.",
"I work to preserve a library, university, scriptorium, or monastery.",
"My life's work is a series of tomes related to a specific field of lore.",
"I've been searching my whole life for the answer to a certain question.",
"I sold my soul for knowledge. I hope to do great deeds and win it back."
],
"flaws": [
"I am easily distracted by the promise of information.",
"Most people scream and run away when they see a demon. I stop and take notes on its anatomy.",
"Unlocking an ancient mystery is worth the price of a civilization.",
"I overlook obvious solutions in favor of complicated ones.",
"I speak without really thinking through my words, invariably insulting others.",
"I can't keep a secret to save my life, or anyone else's."
]
},
"courtier": {
"name": "Courtier",
"description": "In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position.\n\nYou might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep's baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur's Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.\n\nEven if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.",
"skill proficiencies": [
"insight", "persuasion"
],
"languages": [
"*", "*"
],
"equipment": [
"A set of fine clothes",
"A pouch containing 5 gp"
],
"feature": {
"name": "Court Functionary",
"description": "Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are."
},
"suggested characteristics": "The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.",
"personality traits": [
"I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist.",
"I'm a snob who looks down on those who can't appreciate fine art.",
"I always want to know how things work and what makes people tick.",
"I'm full of witty aphorisms and have a proverb for every occasion.",
"I'm rude to people who lack my commitment to hard work and fair play.",
"I like to talk at length about my profession.",
"I don't part with my money easily and will haggle tirelessly to get the best deal possible.",
"I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."
],
"ideals": {
"any": [
"Aspiration. I work hard to be the best there is at my craft."
],
"lawful": [
"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization."
],
"good": [
"Generosity. My talents were given to me so that I could use them to benefit the world."
],
"chaotic": [
"Freedom. Everyone should be free to pursue his or her own livelihood."
],
"evil": [
"Greed. I'm only in it for the money."
],
"neutral": [
"People. I'm committed to the people I care about, not to ideals."
]
},
"bonds": [
"The workshop where I learned my trade is the most important place in the world to me.",
"I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.",
"I owe my guild a great debt for forging me into the person I am today.",
"I pursue wealth to secure someone's love.",
"One day I will return to my guild and prove that I am the greatest artistan of them all.",
"I will get revenge on the evil forces that derstroyed my place of business and ruined my livelihood."
],
"flaws": [
"I'm never satisfied with what I have—I always want more.",
"I'll do anything to get my hands on something rare or priceless.",
"I'm quick to assume that someone is trying to cheat me.",
"No one must ever learn that I once stole money from guild coffers.",
"I would kill to acquire a noble title.",
"I'm horribly jealous of anyoned who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."
]
},
"criminal": {
"name": "Criminal",
"description": "You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.\nVariant: Spy\nAlthough your capabilities are not m