aura-sdk
Version:
ASUS's Aura Sync Node.js bindings
56 lines (41 loc) • 2.13 kB
Markdown
# aura-sdk
ASUS Aura's SDK Nodejs C++ bindings. This package provides an high-level API
to manage your rig led show!
## Usage
You have to create an instance of the SDK, and then create an instanace for each
device. This examples creates an RGB stepper
```javascript
const { sleep } = require('./sleep')
const { AuraSDK } = require('..')
const auraSDK = new AuraSDK()
async function main() {
const mbController = auraSDK.createMbController()
const gpuController = auraSDK.createGPUController()
const dramController = auraSDK.createDramController()
while (true) {
for(let i = 0; i < 360; i++) {
mbController.setAllColorNow(`hsl(${i}, 100%, 50%)`)
gpuController.setAllColorNow(`hsl(${i}, 100%, 50%)`)
dramController.setAllColorNow(`hsl(${i}, 100%, 50%)`)
await sleep(50)
}
}
}
main()
.catch(err => console.error(err))
```
## API
### AuraSDK
This is the main SDK entrypoint. It creates instances for the different devices types.
* **AuraSDK#createMbController()**: Creates an instance of the motherboard controller
* **AuraSDK#createGPUController()**: Creates an instance of the GPU controller
* **AuraSDK#createDramController()**: Creates an instance of the DRAM controller
### Controller
* **Controller.joinControllers(controllers: Controller[])**: Joins multiple controllers into one array of callable functions. See the the example for usage.
* **Controller#getLedCount()**: Get number of controllable leds in this controller.
* **Controller#getDeviceName()**: Get the device name (motherboard, GPU, DRAM).
* **Controller#setColor(index: number, color: string)**: Get the device name (motherboard, GPU, DRAM).
* **Controller#setAllColor(color: string)**: Sets the color of all the leds in the controller.
* **Controller#setColorNow(index: number, color: string)**: Sets the color of the LED at the given index and immediately updates them.
* **Controller#setAllColorNow(color: string)**: Sets the color of all the leds in the controller and immediately updates them.
* **Controller#updateColor()**: Updates the LEDs attached to the controller to reflect the current state.