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aura-glass

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A comprehensive glassmorphism design system for React applications with 142+ production-ready components

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"use strict"; (() => { let isTracking = false; let processingInterval = null; function processEyeTracking(frame) { const timestamp = Date.now(); const baseX = 0.5 + Math.sin(timestamp / 1e3) * 0.2; const baseY = 0.5 + Math.cos(timestamp / 1500) * 0.2; const x = Math.max(0, Math.min(1, baseX + (Math.random() - 0.5) * 0.05)); const y = Math.max(0, Math.min(1, baseY + (Math.random() - 0.5) * 0.05)); return { x, y, confidence: 0.85 + Math.random() * 0.15, // 85-100% confidence timestamp }; } self.addEventListener("message", (event) => { const { command, data } = event.data; switch (command) { case "start": isTracking = true; processingInterval = setInterval(() => { if (isTracking) { const gazeData = processEyeTracking(); self.postMessage(gazeData); } }, 16.67); self.postMessage({ status: "started" }); break; case "stop": isTracking = false; if (processingInterval) { clearInterval(processingInterval); processingInterval = null; } self.postMessage({ status: "stopped" }); break; case "process": if (data?.videoFrame) { const gazeData = processEyeTracking(data.videoFrame); self.postMessage(gazeData); } break; default: self.postMessage({ error: "Unknown command" }); } }); self.postMessage({ status: "ready" }); })(); //# sourceMappingURL=eyeTrackingWorker.js.map