aura-glass
Version:
A comprehensive glassmorphism design system for React applications with 142+ production-ready components
34 lines • 1.33 kB
TypeScript
import { AuraPhysicsEngineAPI, PhysicsBodyState, PhysicsBodyOptions, CollisionEvent } from '../../physics/AuraPhysicsEngine';
import { Vector2D } from '../../types/common';
/**
* Physics engine hook options
*/
export interface UsePhysicsEngineOptions {
autoStart?: boolean;
gravity?: Vector2D;
timeScale?: number;
}
/**
* Hook for managing a physics engine instance
*/
export declare const usePhysicsEngine: (options?: UsePhysicsEngineOptions) => {
start: () => void;
stop: () => void;
forceUpdate: () => void;
isRunning: boolean;
createBody: (id: string, options?: PhysicsBodyOptions) => string;
removeBody: (id: string) => void;
getBodies: () => string[];
clear: () => void;
applyForce: (id: string, force: Vector2D) => void;
applyImpulse: (id: string, impulse: Vector2D) => void;
setVelocity: (id: string, velocity: Vector2D) => void;
setPosition: (id: string, position: Vector2D) => void;
getBodyState: (id: string) => PhysicsBodyState | null;
setGravity: (newGravity: Vector2D) => void;
setTimeScale: (scale: number) => void;
onCollision: (id: string, callback: (event: CollisionEvent) => void) => (() => void);
bodyStates: Map<string, PhysicsBodyState>;
engine: AuraPhysicsEngineAPI | null;
};
//# sourceMappingURL=usePhysicsEngine.d.ts.map