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aura-glass

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A comprehensive glassmorphism design system for React applications with 142+ production-ready components

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import 'react'; /** * Consciousness Interface Performance Optimization Utilities */ // Consciousness feature resource pool class ConsciousnessResourcePool { constructor() { this.eyeTrackingWorkers = []; this.biometricProcessors = []; this.predictiveAnalyzers = []; this.spatialAudioContexts = []; } // Initialize resource pools initialize() { // Pre-create Web Workers for heavy computations // Only runs in browser environment, not during SSR if (typeof Worker !== "undefined") { try { // Create workers with error handling to prevent build failures const eyeWorker = new Worker(new URL("../workers/eyeTrackingWorker.js", import.meta.url)); this.eyeTrackingWorkers.push(eyeWorker); const bioWorker = new Worker(new URL("../workers/biometricWorker.js", import.meta.url)); this.biometricProcessors.push(bioWorker); const predWorker = new Worker(new URL("../workers/predictiveWorker.js", import.meta.url)); this.predictiveAnalyzers.push(predWorker); } catch (error) { // Workers not available in this environment (e.g., SSR, old browsers) console.warn("Consciousness workers not available:", error); } } } // Get eye tracking worker getEyeTrackingWorker() { return this.eyeTrackingWorkers.pop() || null; } // Return eye tracking worker returnEyeTrackingWorker(worker) { this.eyeTrackingWorkers.push(worker); } // Get biometric processor getBiometricProcessor() { return this.biometricProcessors.pop() || null; } // Return biometric processor returnBiometricProcessor(worker) { this.biometricProcessors.push(worker); } // Get spatial audio context getSpatialAudioContext() { return this.spatialAudioContexts.pop() || null; } // Return spatial audio context returnSpatialAudioContext(context) { this.spatialAudioContexts.push(context); } // Clean up resources cleanup() { [...this.eyeTrackingWorkers, ...this.biometricProcessors, ...this.predictiveAnalyzers].forEach(worker => worker.terminate()); this.spatialAudioContexts.forEach(context => { if (context.state !== "closed") { context.close(); } }); } } // Global resource pool (singleton, lazy initialization) let consciousnessResourcePoolInstance = null; /** * Get or create the consciousness resource pool * Call this from useEffect or component initialization */ function getConsciousnessResourcePool() { if (!consciousnessResourcePoolInstance) { consciousnessResourcePoolInstance = new ConsciousnessResourcePool(); // Only initialize if in browser context if (typeof window !== "undefined") { consciousnessResourcePoolInstance.initialize(); // Cleanup on unload window.addEventListener("beforeunload", () => { consciousnessResourcePoolInstance?.cleanup(); }); } } return consciousnessResourcePoolInstance; } /** * @deprecated Use getConsciousnessResourcePool() instead * Kept for backward compatibility - will lazy-initialize on first access */ new Proxy({}, { get(target, prop) { return getConsciousnessResourcePool()[prop]; } }); export { getConsciousnessResourcePool }; //# sourceMappingURL=consciousnessOptimization.js.map