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aura-glass

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A comprehensive glassmorphism design system for React applications with 142+ production-ready components

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import React from "react"; export interface FluidParticle { x: number; y: number; vx: number; vy: number; density: number; pressure: number; color: [number, number, number, number]; id: string; } export interface FluidForce { x: number; y: number; strength: number; type: "push" | "pull" | "vortex" | "wave"; radius: number; id: string; } export interface GlassFluidSimulationProps extends Omit<React.HTMLAttributes<HTMLDivElement>, "onChange"> { /** Canvas width */ width?: number; /** Canvas height */ height?: number; /** Number of fluid particles */ particleCount?: number; /** Fluid viscosity (0-1) */ viscosity?: number; /** Gravity strength */ gravity?: number; /** Smoothing radius for SPH */ smoothingRadius?: number; /** Rest density of fluid */ restDensity?: number; /** Gas constant for pressure */ gasConstant?: number; /** Damping factor */ damping?: number; /** Whether to show particle trails */ showTrails?: boolean; /** Trail length */ trailLength?: number; /** Fluid color */ fluidColor?: [number, number, number, number]; /** Background color */ backgroundColor?: string; /** Whether to enable interactive forces */ interactive?: boolean; /** Force strength multiplier */ forceStrength?: number; /** External forces */ forces?: FluidForce[]; /** Animation speed multiplier */ timeStep?: number; /** Whether simulation is paused */ paused?: boolean; /** Frame rate limit */ maxFPS?: number; /** Debug mode */ debug?: boolean; /** Show controls */ showControls?: boolean; /** Fluid preset */ preset?: "water" | "honey" | "mercury" | "gas" | "plasma"; /** Change handler */ onChange?: (particles: FluidParticle[]) => void; /** Force change handler */ onForceChange?: (forces: FluidForce[]) => void; /** Respect user's motion preferences */ respectMotionPreference?: boolean; } export declare const GlassFluidSimulation: React.ForwardRefExoticComponent<GlassFluidSimulationProps & React.RefAttributes<HTMLDivElement>>; export default GlassFluidSimulation; //# sourceMappingURL=GlassFluidSimulation.d.ts.map