aura-glass
Version:
A comprehensive glassmorphism design system for React applications with 142+ production-ready components
40 lines • 1.97 kB
TypeScript
import * as THREE from "three";
export declare const ARGlassMaterialFactory: {
createSpatialUI: (options: any) => THREE.ShaderMaterial;
createHolographicGlass: (options: any) => THREE.ShaderMaterial;
createDataVisualization: (options: any) => THREE.ShaderMaterial;
};
export declare const ARGlassGeometryFactory: {
createCurvedPanel: (width: number, height: number, depth: number) => THREE.PlaneGeometry;
createPortalGeometry: (innerRadius: number, outerRadius: number) => THREE.RingGeometry;
createParticleField: (count: number) => THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>;
};
export declare const ARGlassAnimations: {
createFloatingAnimation: (object: THREE.Object3D, amplitude?: number, frequency?: number) => (time: number) => void;
createRotationAnimation: (object: THREE.Object3D, axis: THREE.Vector3, speed?: number) => (time: number) => void;
createScaleAnimation: (object: THREE.Object3D, minScale: number, maxScale: number, frequency?: number) => (time: number) => void;
};
export declare const ARGlassInteractions: {
createHapticFeedback: (intensity?: number, duration?: number) => void;
setupHandTracking: (objects: THREE.Object3D[], callback: (object: THREE.Object3D, hand: {
isActive: boolean;
position: THREE.Vector3;
rotation: THREE.Quaternion;
}) => void) => (handData: {
left: {
isActive: boolean;
position: THREE.Vector3;
rotation: THREE.Quaternion;
};
right: {
isActive: boolean;
position: THREE.Vector3;
rotation: THREE.Quaternion;
};
}) => void;
};
export declare const ARGlassUtils: {
createAdaptiveScaling: (minScale: number, maxScale: number) => (distance: number) => number;
createDistanceBasedOpacity: (maxDistance?: number) => (distance: number) => number;
};
//# sourceMappingURL=ARGlassEffects.helpers.d.ts.map