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aura-glass

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A comprehensive glassmorphism design system for React applications with 142+ production-ready components

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import React from 'react'; import { type LiquidGlassMaterial, type MaterialVariant } from '../../tokens/glass'; export declare class LiquidGlassGPUDriver { private gl; private program; private canvas; private uniforms; private attributes; private isInitialized; private animationFrameId; private backdropTexture; constructor(); /** * Initialize WebGL context and shaders */ initialize(canvas: HTMLCanvasElement): Promise<boolean>; /** * Render liquid glass effect with given parameters */ render(params: { ior: number; thickness: number; sheen: number; tilt: { x: number; y: number; }; enableRefraction: boolean; enableReflection: boolean; enableParallax: boolean; time: number; }): void; /** * Update backdrop texture from DOM element */ updateBackdrop(element: HTMLElement): Promise<void>; /** * Clean up WebGL resources */ dispose(): void; /** * Check if GPU acceleration is available */ static isSupported(): boolean; private createShaderProgram; private compileShader; private setupUniformsAndAttributes; private setupGeometry; private updateUniforms; private captureElementAsImageData; } /** * React component wrapper for GPU-accelerated Liquid Glass */ export interface LiquidGlassGPUProps { material?: LiquidGlassMaterial; variant?: MaterialVariant; ior?: number; thickness?: number; sheen?: number; enableRefraction?: boolean; enableReflection?: boolean; enableParallax?: boolean; adaptToMotion?: boolean; className?: string; children?: React.ReactNode; onFallback?: () => void; } export declare const LiquidGlassGPURenderer: React.FC<LiquidGlassGPUProps>; export declare const LiquidGlassGPU: React.FC<LiquidGlassGPUProps>; export default LiquidGlassGPURenderer; //# sourceMappingURL=LiquidGlassGPU.d.ts.map