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aura-glass

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A comprehensive glassmorphism design system for React applications with 142+ production-ready components

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/** * AuraGlass Quantum States System * Probabilistic UI states that collapse into deterministic visuals based on user interaction * Part of Next-Wave Systems (10/10) - Meta-Systems Framework */ import React from "react"; interface QuantumMeasurement<T = any> { stateId: string; measuredValue: T; probability: number; timestamp: number; observer: string; causedCollapse: boolean; } interface QuantumEntanglement { state1: string; state2: string; strength: number; correlationType: "positive" | "negative" | "complex"; created: number; lastInteraction: number; } declare class ComplexNumber { real: number; imaginary: number; constructor(real?: number, imaginary?: number); static fromPolar(magnitude: number, phase: number): ComplexNumber; magnitude(): number; phase(): number; multiply(other: ComplexNumber): ComplexNumber; add(other: ComplexNumber): ComplexNumber; normalize(): ComplexNumber; } declare class QuantumStateVector { private amplitudes; private stateLabels; constructor(states: string[]); setAmplitude(stateIndex: number, amplitude: ComplexNumber): void; getAmplitude(stateIndex: number): ComplexNumber; getProbability(stateIndex: number): number; normalize(): void; measure(): { stateIndex: number; state: string; probability: number; }; evolve(hamiltonianMatrix: number[][], timeStep: number): void; getSuperposition(): Array<{ state: string; probability: number; amplitude: ComplexNumber; }>; } declare class QuantumUISystem { private quantumStates; private entanglements; private measurements; private interferenceGenerator; private decoherenceTimer; private hamiltonianMatrices; constructor(); createQuantumState<T>(stateId: string, possibleStates: T[], initialProbabilities?: number[]): QuantumStateVector; private normalizeProbabilities; private createHamiltonianMatrix; private startQuantumEvolution; measureState(stateId: string, observer?: string): QuantumMeasurement | null; private handleEntangledMeasurements; private scheduleDecoherence; private restoreSuperposition; createEntanglement(state1: string, state2: string, strength?: number, type?: "positive" | "negative" | "complex"): void; getSuperposition(stateId: string): Array<{ state: any; probability: number; phase: number; }> | null; generateInterferencePattern(width: number, height: number, time: number): number[][]; getQuantumCoherence(stateId: string): number; getStateVector(stateId: string): QuantumStateVector | undefined; getAllMeasurements(): QuantumMeasurement[]; getEntanglements(): QuantumEntanglement[]; cleanup(stateId: string): void; } export declare function GlassQuantumStatesProvider({ children, onMeasurement, onStateChange, }: { children: React.ReactNode; onMeasurement?: (measurement: QuantumMeasurement) => void; onStateChange?: (stateId: string, superposition: any[]) => void; }): import("react/jsx-runtime").JSX.Element; export declare function useQuantumStates(): { system: QuantumUISystem | null; createQuantumState: <T>(stateId: string, possibleStates: T[], initialProbabilities?: number[]) => void; measureState: (stateId: string, observer?: string) => QuantumMeasurement | null; getSuperposition: (stateId: string) => Array<{ state: any; probability: number; phase: number; }> | null; createEntanglement: (state1: string, state2: string, strength?: number, type?: "positive" | "negative" | "complex") => void; getCoherence: (stateId: string) => number; }; export declare function GlassQuantumButton({ children, possibleStates, onCollapse, className, stateId, ...props }: { children: React.ReactNode; possibleStates: Array<{ label: string; color: string; action: () => void; }>; onCollapse?: (selectedState: any) => void; className?: string; stateId?: string; } & React.ButtonHTMLAttributes<HTMLButtonElement>): import("react/jsx-runtime").JSX.Element; export declare function QuantumInterferencePattern({ width, height, speed, visible, className, }: { width?: number; height?: number; speed?: number; visible?: boolean; className?: string; }): import("react/jsx-runtime").JSX.Element; export declare function GlassQuantumEntangledPair({ children, stateId1, stateId2, possibleStates, entanglementType, entanglementStrength, className, }: { children: [React.ReactNode, React.ReactNode]; stateId1: string; stateId2: string; possibleStates: any[]; entanglementType?: "positive" | "negative" | "complex"; entanglementStrength?: number; className?: string; }): import("react/jsx-runtime").JSX.Element; export declare function GlassQuantumCoherenceIndicator({ stateId, className, }: { stateId: string; className?: string; }): import("react/jsx-runtime").JSX.Element; export declare function useQuantumState<T>(stateId: string, possibleStates: T[], initialProbabilities?: number[]): { measure: (observer?: string) => any; collapse: (targetState: T) => void; currentMeasurement: T | null; superposition: { state: T; probability: number; phase: number; }[]; isInSuperposition: boolean; dominantState: { state: T; probability: number; phase: number; } | null; }; export declare const quantumStatePresets: { binary: { states: boolean[]; initialProbabilities: number[]; decoherenceTime: number; }; ternary: { states: string[]; initialProbabilities: number[]; decoherenceTime: number; }; emotional: { states: string[]; initialProbabilities: number[]; decoherenceTime: number; }; interface: { states: string[]; initialProbabilities: number[]; decoherenceTime: number; }; }; export declare function GlassQuantumStates({ children, className, ...props }: { children?: React.ReactNode; className?: string; } & React.HTMLAttributes<HTMLDivElement>): import("react/jsx-runtime").JSX.Element; export {}; //# sourceMappingURL=GlassQuantumStates.d.ts.map