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aura-glass

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A comprehensive glassmorphism design system for React applications with 142+ production-ready components

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/** * AuraGlass Eye Tracking Integration * Gaze-responsive glass effects using WebGazer.js and device camera */ import React from 'react'; interface GazeRegion { id: string; x: number; y: number; width: number; height: number; element?: HTMLElement; } interface GazeInteraction { region: GazeRegion; duration: number; intensity: number; type: 'fixation' | 'saccade' | 'pursuit' | 'drift'; startTime: number; endTime: number; } declare class EyeTrackingEngine { private webgazer; private gazeHistory; private regions; private activeInteractions; private fixationThreshold; private saccadeThreshold; private isTracking; constructor(); initialize(): Promise<boolean>; private handleGazePoint; private analyzeGazePatterns; private handleFixation; private handleSaccade; private checkRegionInteractions; private findRegionAt; registerRegion(region: GazeRegion): void; unregisterRegion(regionId: string): void; getActiveInteractions(): GazeInteraction[]; getRegionInteraction(regionId: string): GazeInteraction | null; startCalibration(): Promise<void>; calibratePoint(x: number, y: number): Promise<void>; finishCalibration(): void; cleanup(): void; } export declare function GlassEyeTrackingProvider({ children, autoInitialize, onGazeInteraction, }: { children: React.ReactNode; autoInitialize?: boolean; onGazeInteraction?: (interaction: GazeInteraction) => void; }): import("react/jsx-runtime").JSX.Element; export declare function useEyeTracking(): { engine: EyeTrackingEngine | null; isInitialized: boolean; isCalibrating: boolean; activeInteractions: GazeInteraction[]; startCalibration: () => Promise<void>; finishCalibration: () => void; }; export declare function GlassEyeTrackingCalibration({ onComplete, className, }: { onComplete?: () => void; className?: string; }): import("react/jsx-runtime").JSX.Element | null; export declare function GlassGazeResponsive({ children, className, regionId, onGazeEnter, onGazeLeave, onGazeIntensityChange, glassIntensity, glassRadius, glassBlur, }: { children: React.ReactNode; className?: string; regionId: string; onGazeEnter?: (interaction: GazeInteraction) => void; onGazeLeave?: () => void; onGazeIntensityChange?: (intensity: number) => void; glassIntensity?: boolean; glassRadius?: boolean; glassBlur?: boolean; }): import("react/jsx-runtime").JSX.Element; export declare function GlassGazeVisualization({ show, className, }: { show?: boolean; className?: string; }): import("react/jsx-runtime").JSX.Element | null; export declare const eyeTrackingPresets: { subtle: { glassIntensity: number; responsiveness: number; visualFeedback: boolean; }; standard: { glassIntensity: number; responsiveness: number; visualFeedback: boolean; }; dramatic: { glassIntensity: number; responsiveness: number; visualFeedback: boolean; }; accessibility: { glassIntensity: number; responsiveness: number; visualFeedback: boolean; highContrast: boolean; }; }; interface GlassEyeTrackingProps extends React.HTMLAttributes<HTMLDivElement> { autoInitialize?: boolean; showCalibration?: boolean; showVisualization?: boolean; children?: React.ReactNode; onGazeInteraction?: (interaction: GazeInteraction) => void; } export declare const GlassEyeTracking: React.FC<GlassEyeTrackingProps>; export default GlassEyeTracking; //# sourceMappingURL=GlassEyeTracking.d.ts.map