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aura-glass

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A comprehensive glassmorphism design system for React applications with 142+ production-ready components

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/** * Animation Orchestration Hook * Provides synchronized multi-element animation control with sequencing and choreography */ /** * Public animation stage states */ export declare enum PublicAnimationStage { IDLE = "idle", PREPARING = "preparing", ENTERING = "entering", ACTIVE = "active", EXITING = "exiting", COMPLETED = "completed", PAUSED = "paused", ERROR = "error" } /** * Animation element configuration */ export interface AnimationElement { id: string; delay?: number; duration?: number; easing?: string; properties?: Record<string, any>; onStart?: () => void; onComplete?: () => void; } /** * Orchestration sequence configuration */ export interface OrchestrationSequence { elements: AnimationElement[]; mode?: 'parallel' | 'sequential' | 'stagger'; staggerDelay?: number; loop?: boolean | number; onSequenceStart?: () => void; onSequenceComplete?: () => void; onStageChange?: (stage: PublicAnimationStage) => void; } /** * Hook for orchestrating complex animations */ export declare const useOrchestration: (sequence: OrchestrationSequence) => { stage: PublicAnimationStage; progress: number; currentElementId: string | null; start: () => Promise<void>; pause: () => void; resume: () => void; stop: () => void; reset: () => void; seekToElement: (elementId: string) => void; getState: () => { stage: PublicAnimationStage; currentElementIndex: number; currentElementId: string | null; iteration: number; progress: number; activeAnimations: string[]; elapsedTime: number; }; isAnimating: boolean; isPaused: boolean; isCompleted: boolean; }; /** * Higher-order function to create orchestration sequences */ export declare const createOrchestrationSequence: (elements: AnimationElement[], options?: Partial<OrchestrationSequence>) => OrchestrationSequence; //# sourceMappingURL=useOrchestration.d.ts.map