audio2d
Version:
Easy to use API to add the power of web audio to your game.
42 lines (37 loc) • 852 B
text/typescript
import { Node } from './interfaces/Node';
/**
* Provides an interface for adding web audio nodes.
*/
export class Nodes {
/**
* A reference to the AudioContext.
*
* @private
*
* @property {AudioContext}
*/
private _ctx: AudioContext;
/**
* @param {AudioContext} ctx A reference to the AudioContext.
*/
constructor(ctx: AudioContext) {
this._ctx = ctx;
}
/**
* Creates a biquadFilter node.
*
* @returns {Node}
*/
biquadFilter(): Node {
return { name: 'biquadFilter', instance: this._ctx.createBiquadFilter() };
}
/**
* Creates a gain node.
*
* @returns {Node}
*/
gain(): Node {
return { name: 'gain', instance: this._ctx.createGain() };
}
}