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audio2d

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Easy to use API to add the power of web audio to your game.

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'use strict'; /** * The states that an audio clip can be in. */ Object.defineProperty(exports, "__esModule", { value: true }); exports.AudioClipState = void 0; var AudioClipState; exports.AudioClipState = AudioClipState; (function (AudioClipState) { AudioClipState["STOPPED"] = "STOPPED"; AudioClipState["PLAYING"] = "PLAYING"; AudioClipState["PAUSED"] = "PAUSED"; })(AudioClipState || (exports.AudioClipState = AudioClipState = {})); //# sourceMappingURL=data:application/json;charset=utf-8;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uLy4uL3NyYy9lbnVtcy9BdWRpb0NsaXBTdGF0ZS50cyJdLCJuYW1lcyI6WyJBdWRpb0NsaXBTdGF0ZSJdLCJtYXBwaW5ncyI6IkFBQUE7QUFFQTtBQUNBO0FBQ0E7Ozs7OztJQUNZQSxjOzs7V0FBQUEsYztBQUFBQSxFQUFBQSxjO0FBQUFBLEVBQUFBLGM7QUFBQUEsRUFBQUEsYztHQUFBQSxjLDhCQUFBQSxjIiwic291cmNlc0NvbnRlbnQiOlsiJ3VzZSBzdHJpY3QnXHJcblxyXG4vKipcclxuICogVGhlIHN0YXRlcyB0aGF0IGFuIGF1ZGlvIGNsaXAgY2FuIGJlIGluLlxyXG4gKi9cclxuZXhwb3J0IGVudW0gQXVkaW9DbGlwU3RhdGUge1xyXG4gICAgU1RPUFBFRCA9IFwiU1RPUFBFRFwiLFxyXG4gICAgUExBWUlORyA9IFwiUExBWUlOR1wiLFxyXG4gICAgUEFVU0VEID0gXCJQQVVTRURcIlxyXG59Il19