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audio-file-decoder

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// Generated by dts-bundle-generator v5.7.0 export interface DecodeAudioOptions { multiChannel?: boolean; } /** * Creates an AudioDecoder for the given audio file. * Make sure to call dispose() when no longer needed to free its resources. * @param {string} wasm - a path or inlined version to/of decode-audio.wasm * @param {File | ArrayBuffer} fileOrBuffer - the audio file or buffer to process * @returns Promise */ export declare function getAudioDecoder(wasm: string, fileOrBuffer: File | ArrayBuffer): Promise<AudioDecoder>; /** * A disposable class for decoding an audio file. * Should only be instantiated with the getAudioDecoder() factory function. * Make sure to call dispose() when no longer needed to free its resources. */ export declare class AudioDecoder { private static MEMFS_PATH; private _module; private _sampleRate; private _channelCount; private _encoding; private _duration; constructor(m: any, data: ArrayBuffer); get sampleRate(): number; get channelCount(): number; get encoding(): string; get duration(): number; /** * Decodes audio from the currently loaded file. * @param {number} start=0 - the timestamp in seconds to start decoding at. * @param {number} duration=-1 - the length in seconds to decode, or -1 to decode until the end of the file. * @param {DecodeAudioOptions} options={} - additional options for decoding. * @returns Float32Array */ decodeAudioData(start?: number, duration?: number, options?: DecodeAudioOptions): Float32Array; /** * Disposes the AudioDecoder and frees its resources. * Must be called after the decoder is no longer needed. */ dispose(): void; } /** * Creates an AudioDecoderWorker for the given audio file. * Make sure to call dispose() when no longer needed to free its resources. * @param {string} wasm - a path or inlined version to/of decode-audio.wasm * @param {File | ArrayBuffer} fileOrBuffer - the audio file or buffer to process * @returns Promise */ export declare function getAudioDecoderWorker(wasm: string, fileOrBuffer: File | ArrayBuffer): Promise<AudioDecoderWorker>; export interface AudioFileProperties { sampleRate: number; channelCount: number; encoding: string; duration: number; } /** * A disposable class for decoding an audio file asynchronously. * Should only be instantiated with the getAudioDecoderWorker() factory function. * Make sure to call dispose() when no longer needed to free its resources. */ export declare class AudioDecoderWorker { private _worker; private _properties; constructor(worker: Worker, properties: AudioFileProperties); get sampleRate(): number; get channelCount(): number; get encoding(): string; get duration(): number; /** * Decodes audio asynchronously from the currently loaded file. * @param {number} start=0 - the timestamp in seconds to start decoding at. * @param {number} duration=-1 - the length in seconds to decode, or -1 to decode until the end of the file. * @param {DecodeAudioOptions} options={} - additional options for decoding. * @returns Float32Array */ decodeAudioData(start?: number, duration?: number, options?: DecodeAudioOptions): Promise<Float32Array>; /** * Disposes the AudioDecoder and frees its resources. * Must be called after the decoder is no longer needed. */ dispose(): void; } export {};