audify
Version:
Play/Stream/Record PCM audio data & Encode/Decode Opus to PCM audio data
74 lines (57 loc) • 2.47 kB
Plain Text
/*! \page duplex Duplex Mode
Finally, it is easy to use RtAudio for simultaneous audio input/output, or duplex operation. In this example, we simply pass the input data back to the output.
\code
#include "RtAudio.h"
#include <iostream>
#include <cstdlib>
#include <cstring>
// Pass-through function.
int inout( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
double streamTime, RtAudioStreamStatus status, void *data )
{
// Since the number of input and output channels is equal, we can do
// a simple buffer copy operation here.
if ( status ) std::cout << "Stream over/underflow detected." << std::endl;
unsigned int *bytes = (unsigned int *) data;
memcpy( outputBuffer, inputBuffer, *bytes );
return 0;
}
int main()
{
RtAudio adac;
std::vector<unsigned int> deviceIds = adac.getDeviceIds();
if ( deviceIds.size() < 1 ) {
std::cout << "\nNo audio devices found!\n";
exit( 0 );
}
// Set the same number of channels for both input and output.
unsigned int bufferBytes, bufferFrames = 512;
RtAudio::StreamParameters iParams, oParams;
iParams.deviceId = deviceIds[0]; // first available device
iParams.nChannels = 2;
oParams.deviceId = deviceIds[0]; // first available device
oParams.nChannels = 2;
if ( adac.openStream( &oParams, &iParams, RTAUDIO_SINT32, 44100,
&bufferFrames, &inout, (void *)&bufferBytes ) ) {
std::cout << '\n' << adac.getErrorText() << '\n' << std::endl;
exit( 0 ); // problem with device settings
}
bufferBytes = bufferFrames * 2 * 4;
if ( adac.startStream() ) {
std::cout << adac.getErrorText() << std::endl;
goto cleanup;
}
char input;
std::cout << "\nRunning ... press <enter> to quit.\n";
std::cin.get(input);
// Block released ... stop the stream
if ( adac.isStreamRunning() )
adac.stopStream(); // or could call adac.abortStream();
cleanup:
if ( adac.isStreamOpen() ) adac.closeStream();
return 0;
}
\endcode
In this example, audio recorded by the stream input will be played out during the next round of audio processing.
Note that a duplex stream can (and often must) make use of two different devices (except when using the Linux Jack and Windows ASIO APIs). However, if the two devices do not share a common internal or external "sync", there may be timing problems due to possible device clock variations.
*/