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audify

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Play/Stream/Record PCM audio data & Encode/Decode Opus to PCM audio data

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/*! \page compiling Debugging & Compiling \section debug Debugging If you are having problems getting RtAudio to run on your system, make sure to pass a value of \e true to the RtAudio::showWarnings() function (this is the default setting). A variety of warning messages will be displayed that may help in determining the problem. Also, try using the programs included in the <tt>tests</tt> directory. The program <tt>audioprobe</tt> displays the queried capabilities of all hardware devices found for all APIs compiled. When using the ALSA and JACK APIs, further information can be displayed by defining the preprocessor definition __RTAUDIO_DEBUG__. \section compile Compiling In order to compile RtAudio for a specific OS and audio API, it is necessary to supply the appropriate preprocessor definition and library within the compiler statement: <P> <TABLE BORDER=2 COLS=5 WIDTH="100%"> <TR BGCOLOR="beige"> <TD WIDTH="5%"><B>OS:</B></TD> <TD WIDTH="5%"><B>Audio API:</B></TD> <TD WIDTH="5%"><B>C++ Class:</B></TD> <TD WIDTH="5%"><B>Preprocessor Definition:</B></TD> <TD WIDTH="5%"><B>Library or Framework:</B></TD> <TD><B>Example Compiler Statement:</B></TD> </TR> <TR> <TD>Linux</TD> <TD>ALSA</TD> <TD>RtApiAlsa</TD> <TD>__LINUX_ALSA__</TD> <TD><TT>asound, pthread</TT></TD> <TD><TT>g++ -Wall -D__LINUX_ALSA__ -o audioprobe audioprobe.cpp RtAudio.cpp -lasound -lpthread</TT></TD> </TR> <TR> <TD>Linux</TD> <TD>PulseAudio</TD> <TD>RtApiPulse</TD> <TD>__LINUX_PULSE__</TD> <TD><TT>pthread</TT></TD> <TD><TT>g++ -Wall -D__LINUX_PULSE__ -o audioprobe audioprobe.cpp RtAudio.cpp -lpthread -lpulse-simple -lpulse</TT></TD> </TR> <TR> <TD>Linux</TD> <TD>OSS</TD> <TD>RtApiOss</TD> <TD>__LINUX_OSS__</TD> <TD><TT>pthread</TT></TD> <TD><TT>g++ -Wall -D__LINUX_OSS__ -o audioprobe audioprobe.cpp RtAudio.cpp -lpthread</TT></TD> </TR> <TR> <TD>Linux or Macintosh OS-X</TD> <TD>Jack Audio Server</TD> <TD>RtApiJack</TD> <TD>__UNIX_JACK__</TD> <TD><TT>jack, pthread</TT></TD> <TD><TT>g++ -Wall -D__UNIX_JACK__ -o audioprobe audioprobe.cpp RtAudio.cpp $(pkg-config --cflags --libs jack) -lpthread</TT></TD> </TR> <TR> <TD>Macintosh OS-X</TD> <TD>CoreAudio</TD> <TD>RtApiCore</TD> <TD>__MACOSX_CORE__</TD> <TD><TT>pthread, CoreAudio</TT></TD> <TD><TT>g++ -Wall -D__MACOSX_CORE__ -o audioprobe audioprobe.cpp RtAudio.cpp -framework CoreAudio -framework CoreFoundation -lpthread</TT></TD> </TR> <TR> <TD>Windows</TD> <TD>DirectSound</TD> <TD>RtApiDs</TD> <TD>__WINDOWS_DS__</TD> <TD><TT>dsound.lib (ver. 5.0 or higher), multithreaded</TT></TD> <TD>MinGW: <TT>g++ -Wall -D__WINDOWS_DS__ -o audioprobe audioprobe.cpp RtAudio.cpp -lole32 -lwinmm -ldsound</TT></TD> </TR> <TR> <TD>Windows</TD> <TD>ASIO</TD> <TD>RtApiAsio</TD> <TD>__WINDOWS_ASIO__</TD> <TD><I>various ASIO header and source files</I></TD> <TD>MinGW: <TT>g++ -Wall -D__WINDOWS_ASIO__ -Iinclude -o audioprobe audioprobe.cpp RtAudio.cpp asio.cpp asiolist.cpp asiodrivers.cpp iasiothiscallresolver.cpp -lole32</TT></TD> </TR> <TR> <TD>Windows</TD> <TD>WASAPI</TD> <TD>RtApiWasapi</TD> <TD>__WINDOWS_WASAPI__</TD> <TD>MinGW: <TT>FunctionDiscoveryKeys_devpkey.h, lksuser, lmfplat, lmfuuid, lwmcodecdspuuid, lwinmm, lole32</TT></TD> <TD>MinGW: <TT>g++ -Wall -D__WINDOWS_WASAPI__ -Iinclude -o audioprobe audioprobe.cpp RtAudio.cpp -lole32 -lwinmm -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid</TT></TD> </TR> </TABLE> <P> The example compiler statements above could be used to compile the <TT>audioprobe.cpp</TT> example file, assuming that <TT>audioprobe.cpp</TT>, <TT>RtAudio.h</TT>, <TT>RtAudio.cpp</TT> and any other necessary files all exist in the same directory or the include directory. */