UNPKG

atum

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A Procedural Graph Based Javascript Library

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Complete the following to Finish Version 1.0: - Basics - Automating Tools - Shapes Libraries - Point Generation - Random Library - Basic Diagram with PAN connection Basics: - Test pre written code + Redist + Rand Automating Tools and Library Pulling - Grunt + JS Minification (Build) + Live Reload (Dev) + Packaging external libaries + npm or node package > require("Atum") > import Atum from "Atum" Diagram - Use ES6 standards - Recursive divisions + Voronoi recursion + Simple subdivisions + L-Systems divisions - Diagram traversal + A-star + Dijkstra Utilities - Clean up the Util File and put in ES6 capabilities - Rand + Have the Point Distributions key off of a local or global rng - Point Distributions + Random + poisson + Box blue noise + Square + Hexagonn + Circular Shapes modules - Basic Classes + Polygon + Square + Circle + Triangle - Shape Modufications + Inset + Outset + Perturb Town Generation - Roads - Town Shape - Rivers - Town Subdivision - Districts / Wards / Borough + Resursive subdivision Instance "Battle Map" Generation - Low priority Rendering - SVG creation and rendering library