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attractors

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Generating animated attractors for <canvas>

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# Attractors ## Configuration These describe the attributes of the `config` object that is expected from the library. ### Setup `id`: ID of the DOM canvas on which to paint ### Particles `background_color`: Color to be used as background color. Expects a Canvas compatible color (example: `#57A3BD`) `line_width`: Width of the particle strokes, in pixel. `color1`: Color to be used for particle trails (example: '#DBCEC1') `color2`: Secondary color to be used for particle trails (example: '#F7F6F5') `shadow_scale`: Scale of the shadow, defaults to `1`. `nb_attractors`: Number of attractors in the piece `particule_density`: Density of particle to create, for a square of 1000 * 1000. `init_scale`: The scale at which particles are initialized. 1 means they will spread on an area the size of the screen. 2 twice the size of the screen. 0.5 half the size of the screen. ### Text `text`: String of text to display that will interact with particles `text_position_x` `text_position_y` `text_width_ratio` ### Advanced rendering parameters `pixelratio`: Number of points in a screen pixel (example: Set to 2 on Retina screens). Defaults to `window.devicePixelRatio` ### No Go zones `nogo_zone`: Boolean, if set to true, will instanciate areas without particles. `nogoCircles` : Array of objects contaning data for empty circles. ### SVG Export `svg`: If set to true, will keep an SVG version of the render in memory `one_path`: If set to true, the created SVG will be stored into one single path.