UNPKG

astronomia

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/** * @copyright 2013 Sonia Keys * @copyright 2016 commenthol * @license MIT * @module saturnring */ /** * Saturnrings: Chapter 45, The Ring of Saturn */ import base from './base.js' import coord from './coord.js' import nutation from './nutation.js' import planetposition from './planetposition.js' /** * Ring computes quantities of the ring of Saturn. * * B Saturnicentric latitude of the Earth referred to the plane of the ring. * Bʹ Saturnicentric latitude of the Sun referred to the plane of the ring. * ΔU Difference between Saturnicentric longitudes of the Sun and the Earth. * P Geometric position angle of the northern semiminor axis of the ring. * aEdge Major axis of the out edge of the outer ring. * bEdge Minor axis of the out edge of the outer ring. * * All results in radians. */ export function ring (jde, earth, saturn) { // (jde float64, earth, saturn *pp.V87Planet) (B, Bʹ, ΔU, P, aEdge, bEdge float64) const [f1, f2] = cl(jde, earth, saturn) const [ΔU, B] = f1() const [Bʹ, P, aEdge, bEdge] = f2() return [B, Bʹ, ΔU, P, aEdge, bEdge] } /** * UB computes quantities required by illum.Saturn(). * * Same as ΔU and B returned by Ring(). Results in radians. */ export function ub (jde, earth, saturn) { // (jde float64, earth, saturn *pp.V87Planet) (ΔU, B float64) const [f1, f2] = cl(jde, earth, saturn) // eslint-disable-line no-unused-vars return f1() } /** * cl splits the work into two closures. */ function cl (jde, earth, saturn) { // (jde float64, earth, saturn *pp.V87Planet) (f1 func() (ΔU, B float64), // f2 func() (Bʹ, P, aEdge, bEdge float64)) const p = Math.PI / 180 let i, Ω let l0, b0, R let Δ = 9.0 let λ, β let si, ci, sβ, cβ, sB let sbʹ, cbʹ, slʹΩ, clʹΩ const f1 = function () { // (ΔU, B float64) // (45.1), p. 318 const T = base.J2000Century(jde) i = base.horner(T, 28.075216 * p, -0.012998 * p, 0.000004 * p) Ω = base.horner(T, 169.50847 * p, 1.394681 * p, 0.000412 * p) // Step 2.0 const earthPos = earth.position(jde) R = earthPos.range const fk5 = planetposition.toFK5(earthPos.lon, earthPos.lat, jde) l0 = fk5.lon b0 = fk5.lat const [sl0, cl0] = base.sincos(l0) const sb0 = Math.sin(b0) // Steps 3, 4.0 let l = 0 let b = 0 let r = 0 let x = 0 let y = 0 let z = 0 const f = function () { const τ = base.lightTime(Δ) const saturnPos = saturn.position(jde - τ) r = saturnPos.range const fk5 = planetposition.toFK5(saturnPos.lon, saturnPos.lat, jde) l = fk5.lon b = fk5.lat const [sl, cl] = base.sincos(l) const [sb, cb] = base.sincos(b) x = r * cb * cl - R * cl0 y = r * cb * sl - R * sl0 z = r * sb - R * sb0 Δ = Math.sqrt(x * x + y * y + z * z) } f() f() // Step 5.0 λ = Math.atan2(y, x) β = Math.atan(z / Math.hypot(x, y)) // First part of step 6.0 si = Math.sin(i) ci = Math.cos(i) sβ = Math.sin(β) cβ = Math.cos(β) sB = si * cβ * Math.sin(λ - Ω) - ci * sβ const B = Math.asin(sB) // return value // Step 7.0 const N = 113.6655 * p + 0.8771 * p * T const lʹ = l - 0.01759 * p / r const bʹ = b - 0.000764 * p * Math.cos(l - N) / r // Setup for steps 8, 9.0 sbʹ = Math.sin(bʹ) cbʹ = Math.cos(bʹ) slʹΩ = Math.sin(lʹ - Ω) clʹΩ = Math.cos(lʹ - Ω) // Step 9.0 const [sλΩ, cλΩ] = base.sincos(λ - Ω) const U1 = Math.atan2(si * sbʹ + ci * cbʹ * slʹΩ, cbʹ * clʹΩ) const U2 = Math.atan2(si * sβ + ci * cβ * sλΩ, cβ * cλΩ) const ΔU = Math.abs(U1 - U2) // return value return [ΔU, B] } const f2 = function () { // (Bʹ, P, aEdge, bEdge) { // Remainder of step 6.0 const aEdge = 375.35 / 3600 * p / Δ // return value const bEdge = aEdge * Math.abs(sB) // return value // Step 8.0 const sBʹ = si * cbʹ * slʹΩ - ci * sbʹ const Bʹ = Math.asin(sBʹ) // return value // Step 10.0 const [Δψ, Δε] = nutation.nutation(jde) const ε = nutation.meanObliquity(jde) + Δε // Step 11.0 let λ0 = Ω - Math.PI / 2 const β0 = Math.PI / 2 - i // Step 12.0 const [sl0λ, cl0λ] = base.sincos(l0 - λ) λ += 0.005693 * p * cl0λ / cβ β += 0.005693 * p * sl0λ * sβ // Step 13.0 λ0 += Δψ λ += Δψ // Step 14.0 let eq = new coord.Ecliptic0, β0).toEquatorial(ε) const0, δ0] = [eq.ra, eq.dec] eq = new coord.Ecliptic(λ, β).toEquatorial(ε) const [α, δ] = [eq.ra, eq.dec] // Step 15.0 const [sδ0, cδ0] = base.sincos0) const [sδ, cδ] = base.sincos(δ) const [sα0α, cα0α] = base.sincos0 - α) const P = Math.atan2(cδ0 * sα0α, sδ0 * cδ - cδ0 * sδ * cα0α) // return value return [Bʹ, P, aEdge, bEdge] } return [f1, f2] } export default { ring, ub }