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astronomia

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/** * @copyright 2013 Sonia Keys * @copyright 2016 commenthol * @license MIT * @module mars */ /** * Mars: Chapter 42, Ephemeris for Physical Observations of Mars. */ import base from './base.js' import coord from './coord.js' import illum from './illum.js' import nutation from './nutation.js' import planetposition, { Planet } from './planetposition.js' // eslint-disable-line no-unused-vars /** * Physical computes quantities for physical observations of Mars. * * Results: * DE planetocentric declination of the Earth. * DS planetocentric declination of the Sun. * ω Areographic longitude of the central meridian, as seen from Earth. * P Geocentric position angle of Mars' northern rotation pole. * Q Position angle of greatest defect of illumination. * d Apparent diameter of Mars. * k Illuminated fraction of the disk. * q Greatest defect of illumination. * * All angular results (all results except k) are in radians. * * @param {number} jde - Julian ephemeris day * @param {Planet} earth * @param {Planet} mars */ export function physical (jde, earth, mars) { // (jde float64, earth, mars *pp.V87Planet) (DE, DS, ω, P, Q, d, k, q float64) // Step 1.0 const T = base.J2000Century(jde) const p = Math.PI / 180 // (42.1) p. 288 let λ0 = 352.9065 * p + 1.1733 * p * T const β0 = 63.2818 * p - 0.00394 * p * T // Step 2.0 const earthPos = earth.position(jde) const R = earthPos.range const fk5 = planetposition.toFK5(earthPos.lon, earthPos.lat, jde) const [l0, b0] = [fk5.lon, fk5.lat] // Steps 3, 4.0 const [sl0, cl0] = base.sincos(l0) const sb0 = Math.sin(b0) let Δ = 0.5 // surely better than 0.0 let τ = base.lightTime(Δ) let l = 0 let b = 0 let r = 0 let x = 0 let y = 0 let z = 0 function f () { const marsPos = mars.position(jde - τ) r = marsPos.range const fk5 = planetposition.toFK5(marsPos.lon, marsPos.lat, jde) l = fk5.lon b = fk5.lat const [sb, cb] = base.sincos(b) const [sl, cl] = base.sincos(l) // (42.2) p. 289 x = r * cb * cl - R * cl0 y = r * cb * sl - R * sl0 z = r * sb - R * sb0 // (42.3) p. 289 Δ = Math.sqrt(x * x + y * y + z * z) τ = base.lightTime(Δ) } f() f() // Step 5.0 let λ = Math.atan2(y, x) let β = Math.atan(z / Math.hypot(x, y)) // Step 6.0 const [sβ0, cβ0] = base.sincos0) const [sβ, cβ] = base.sincos(β) const DE = Math.asin(-sβ0 * sβ - cβ0 * cβ * Math.cos0 - λ)) // Step 7.0 const N = 49.5581 * p + 0.7721 * p * T const lʹ = l - 0.00697 * p / r const bʹ = b - 0.000225 * p * Math.cos(l - N) / r // Step 8.0 const [sbʹ, cbʹ] = base.sincos(bʹ) const DS = Math.asin(-sβ0 * sbʹ - cβ0 * cbʹ * Math.cos0 - lʹ)) // Step 9.0 const W = 11.504 * p + 350.89200025 * p * (jde - τ - 2433282.5) // Step 10.0 const ε0 = nutation.meanObliquity(jde) const [sε0, cε0] = base.sincos0) let eq = new coord.Ecliptic0, β0).toEquatorial0) const0, δ0] = [eq.ra, eq.dec] // Step 11.0 const u = y * cε0 - z * sε0 const v = y * sε0 + z * cε0 const α = Math.atan2(u, x) const δ = Math.atan(v / Math.hypot(x, u)) const [sδ, cδ] = base.sincos(δ) const [sδ0, cδ0] = base.sincos0) const [sα0α, cα0α] = base.sincos0 - α) const ζ = Math.atan2(sδ0 * cδ * cα0α - sδ * cδ0, cδ * sα0α) // Step 12.0 const ω = base.pmod(W - ζ, 2 * Math.PI) // Step 13.0 const [Δψ, Δε] = nutation.nutation(jde) // Step 14.0 const [sl0λ, cl0λ] = base.sincos(l0 - λ) λ += 0.005693 * p * cl0λ / cβ β += 0.005693 * p * sl0λ * sβ // Step 15.0 λ0 += Δψ λ += Δψ const ε = ε0 + Δε // Step 16.0 const [sε, cε] = base.sincos(ε) eq = new coord.Ecliptic0, β0).toEquatorial(ε) const0ʹ, δ0ʹ] = [eq.ra, eq.dec] eq = new coord.Ecliptic(λ, β).toEquatorial(ε) const [αʹ, δʹ] = [eq.ra, eq.dec] // Step 17.0 const [sδ0ʹ, cδ0ʹ] = base.sincos0ʹ) const [sδʹ, cδʹ] = base.sincos(δʹ) const [sα0ʹαʹ, cα0ʹαʹ] = base.sincos0ʹ - αʹ) // (42.4) p. 290 let P = Math.atan2(cδ0ʹ * sα0ʹαʹ, sδ0ʹ * cδʹ - cδ0ʹ * sδʹ * cα0ʹαʹ) if (P < 0) { P += 2 * Math.PI } // Step 18.0 const s = l0 + Math.PI const [ss, cs] = base.sincos(s) const αs = Math.atan2(cε * ss, cs) const δs = Math.asin(sε * ss) const [sδs, cδs] = base.sincos(δs) const [sαsα, cαsα] = base.sincos(αs - α) const χ = Math.atan2(cδs * sαsα, sδs * cδ - cδs * sδ * cαsα) const Q = χ + Math.PI // Step 19.0 const d = 9.36 / 60 / 60 * Math.PI / 180 / Δ const k = illum.fraction(r, Δ, R) const q = (1 - k) * d return [DE, DS, ω, P, Q, d, k, q] } export default { physical }