astro
Version:
Astro is a modern site builder with web best practices, performance, and DX front-of-mind.
204 lines (203 loc) • 5.75 kB
JavaScript
import { queuePoolSize } from "../../../../core/app/manifest.js";
class NodePool {
textPool = [];
htmlStringPool = [];
componentPool = [];
instructionPool = [];
maxSize;
enableStats;
stats = {
acquireFromPool: 0,
acquireNew: 0,
released: 0,
releasedDropped: 0
};
/**
* Creates a new object pool for queue nodes.
*
* @param maxSize - Maximum number of nodes to keep in the pool (default: 1000).
* The cap is shared across all typed sub-pools.
* @param enableStats - Enable statistics tracking (default: false for performance)
*/
constructor(maxSize = 1e3, enableStats = false) {
this.maxSize = maxSize;
this.enableStats = enableStats;
}
/**
* Acquires a queue node from the pool or creates a new one if the pool is empty.
* Pops from the type-specific sub-pool to reuse an existing object when available.
*
* @param type - The type of queue node to acquire
* @param content - Optional content to set on the node (for text or html-string types)
* @returns A queue node ready to be populated with data
*/
acquire(type, content) {
const pooledNode = this.popFromTypedPool(type);
if (pooledNode) {
if (this.enableStats) {
this.stats.acquireFromPool = this.stats.acquireFromPool + 1;
}
this.resetNodeContent(pooledNode, type, content);
return pooledNode;
}
if (this.enableStats) {
this.stats.acquireNew = this.stats.acquireNew + 1;
}
return this.createNode(type, content);
}
/**
* Creates a new node of the specified type with the given content.
* Helper method to reduce branching in acquire().
*/
createNode(type, content = "") {
switch (type) {
case "text":
return { type: "text", content };
case "html-string":
return { type: "html-string", html: content };
case "component":
return { type: "component", instance: void 0 };
case "instruction":
return { type: "instruction", instruction: void 0 };
}
}
/**
* Pops a node from the type-specific sub-pool.
* Returns undefined if the sub-pool for the requested type is empty.
*/
popFromTypedPool(type) {
switch (type) {
case "text":
return this.textPool.pop();
case "html-string":
return this.htmlStringPool.pop();
case "component":
return this.componentPool.pop();
case "instruction":
return this.instructionPool.pop();
}
}
/**
* Resets the content/value field on a reused pooled node.
* The type discriminant is already correct since we pop from the matching sub-pool.
*/
resetNodeContent(node, type, content) {
switch (type) {
case "text":
node.content = content ?? "";
break;
case "html-string":
node.html = content ?? "";
break;
case "component":
node.instance = void 0;
break;
case "instruction":
node.instruction = void 0;
break;
}
}
/**
* Returns the total number of nodes across all typed sub-pools.
*/
totalPoolSize() {
return this.textPool.length + this.htmlStringPool.length + this.componentPool.length + this.instructionPool.length;
}
/**
* Releases a queue node back to the pool for reuse.
* If the pool is at max capacity, the node is discarded (will be GC'd).
*
* @param node - The node to release back to the pool
*/
release(node) {
if (this.totalPoolSize() >= this.maxSize) {
if (this.enableStats) {
this.stats.releasedDropped = this.stats.releasedDropped + 1;
}
return;
}
switch (node.type) {
case "text":
node.content = "";
this.textPool.push(node);
break;
case "html-string":
node.html = "";
this.htmlStringPool.push(node);
break;
case "component":
node.instance = void 0;
this.componentPool.push(node);
break;
case "instruction":
node.instruction = void 0;
this.instructionPool.push(node);
break;
}
if (this.enableStats) {
this.stats.released = this.stats.released + 1;
}
}
/**
* Releases all nodes in an array back to the pool.
* This is a convenience method for releasing multiple nodes at once.
*
* @param nodes - Array of nodes to release
*/
releaseAll(nodes) {
for (const node of nodes) {
this.release(node);
}
}
/**
* Clears all typed sub-pools, discarding all cached nodes.
* This can be useful if you want to free memory after a large render.
*/
clear() {
this.textPool.length = 0;
this.htmlStringPool.length = 0;
this.componentPool.length = 0;
this.instructionPool.length = 0;
}
/**
* Gets the current total number of nodes across all typed sub-pools.
* Useful for monitoring pool usage and tuning maxSize.
*
* @returns Number of nodes currently available in the pool
*/
size() {
return this.totalPoolSize();
}
/**
* Gets pool statistics for debugging.
*
* @returns Pool usage statistics including computed metrics
*/
getStats() {
return {
...this.stats,
poolSize: this.totalPoolSize(),
maxSize: this.maxSize,
hitRate: this.stats.acquireFromPool + this.stats.acquireNew > 0 ? this.stats.acquireFromPool / (this.stats.acquireFromPool + this.stats.acquireNew) * 100 : 0
};
}
/**
* Resets pool statistics.
*/
resetStats() {
this.stats = {
acquireFromPool: 0,
acquireNew: 0,
released: 0,
releasedDropped: 0
};
}
}
function newNodePool(config) {
const poolSize = queuePoolSize(config);
return new NodePool(poolSize);
}
export {
NodePool,
newNodePool
};