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astl

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AssemblyScript-STL (Standard Template Library, migrated from the C++)

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import { Vector } from "../../container/Vector"; @inline export function legendre(n: u32, x: f64): f64 { return assoc_legendre(n, 0, x); } export function assoc_legendre(n: u32, m: u32, x: f64): f64 { const matrix: Vector<Vector<f64>> = new Vector(); matrix.reserve(m + 1); for (let i: u32 = 0; i <= m; ++i) { const memory: Vector<f64> = new Vector(); memory.insert_repeatedly(memory.end(), <usize>n + 1, f64.MIN_VALUE); matrix.push_back(memory); } return _Compute_assoc_legendre(<i32>n, m, x, matrix); } function _Compute_legendre(n: u32, x: u32, memory: Vector<f64>): f64 { const knock: f64 = memory.at(<usize>n); if (knock !== f64.MIN_VALUE) return knock; const alpha: f64 = _Compute_legendre(n - 1, x, memory); const beta: f64 = _Compute_legendre(n - 2, x, memory); const ret: f64 = ((2 * n - 1) * x * alpha - (n - 1) * beta) / n; memory.set(<usize>n, ret); return ret; } function _Compute_assoc_legendre(n: i32, m: u32, x: f64, matrix: Vector<Vector<f64>>): f64 { if (n < 0) n = -n-1; const knock: f64 = matrix.at(<usize>m).at(<usize>n); if (knock !== f64.MIN_VALUE) return knock; else if (m === 0) return _Compute_legendre(n, x, matrix.front()); const alpha: f64 = (n - m + 1) * (n - m + 2) * _Compute_assoc_legendre(<i32>n + 1, m - 1, x, matrix); const beta: f64 = (n + m - 1) * (n + m) * _Compute_assoc_legendre(<i32>n - 1, m - 1, x, matrix); const ret: f64 = ((alpha - beta) /(2 * n + 1)) / Math.sqrt(1 - x * x); matrix.at(m).set(n, ret); return ret; }