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astarjs

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Pathfinding algorithm library.

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export declare enum Types { START = "s", END = "e", WALKABLE = "w", NON_WALKABLE = "nw" } export interface WalkableTile { type: number; weight?: number; } export declare enum Heuristic { MANHATTAN = 0, DIAGONAL = 1 } export declare class PathFinding { private DEFAULT_DISTANCE; private DIAGONAL_DISTANCE; private heuristic; private allowDiagonal; private walkableTypes; private start; private end; constructor(options?: { heuristic: Heuristic; allowDiagonal?: boolean; }); setWalkable(...args: (number | WalkableTile)[]): this; setStart(start: number | { row: number; col: number; }): this; setEnd(end: number | { row: number; col: number; }): this; private gameMapToPathfind; private isTileWalkable; private getTileWalkable; find(map: number[][]): { col: number; row: number; }[]; private findStartElement; private findEndElement; private findElement; private findBestPath; private updateLists; private elementNotExistsInside; private elementExistsInside; private distanceBetweenNodes; private getMoveValue; private findAdjacents; private isNumber; private getPath; private nodeToObject; private isNodeEqual; }