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asp-smart-ui-plus-test

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A Component Library for Vue 3

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const MIN_DISTANCE = 10 export default { showWatch (newVal, oldVal, ownerInstance, instance, self) { const state = self.state this.getDom(instance, ownerInstance, self) if (newVal && newVal !== 'none') { this.openState(newVal, instance, ownerInstance, self) return } if (state.left) { this.openState('none', instance, ownerInstance, self) } this.resetTouchStatus(instance, self) }, /** * 开始触摸操作 * @param {Object} e * @param {Object} ins */ touchstart (e, ownerInstance, self) { const instance = e.instance let disabled = instance.getDataset().disabled const state = self.state this.getDom(instance, ownerInstance, self) // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 disabled = this.getDisabledType(disabled) if (disabled) return // 开始触摸时移除动画类 instance.requestAnimationFrame(function () { instance.removeClass('ani') ownerInstance.callMethod('closeSwipe') }) // 记录上次的位置 state.x = state.left || 0 // 计算滑动开始位置 this.stopTouchStart(e, ownerInstance, self) }, /** * 开始滑动操作 * @param {Object} e * @param {Object} ownerInstance */ touchmove (e, ownerInstance, self) { const instance = e.instance // 删除之后已经那不到实例了 if (!instance) return let disabled = instance.getDataset().disabled const state = self.state // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 disabled = this.getDisabledType(disabled) if (disabled) return // 是否可以滑动页面 this.stopTouchMove(e, self) if (state.direction !== 'horizontal') { return } if (e.preventDefault) { // 阻止页面滚动 e.preventDefault() } const x = state.x + state.deltaX this.move(x, instance, ownerInstance, self) }, /** * 结束触摸操作 * @param {Object} e * @param {Object} ownerInstance */ touchend (e, ownerInstance, self) { const instance = e.instance let disabled = instance.getDataset().disabled const state = self.state // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 disabled = this.getDisabledType(disabled) if (disabled) return // 滑动过程中触摸结束,通过阙值判断是开启还是关闭 // fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13 this.moveDirection(state.left, instance, ownerInstance, self) }, /** * 设置移动距离 * @param {Object} value * @param {Object} instance * @param {Object} ownerInstance */ move (value, instance, ownerInstance, self) { value = value || 0 const state = self.state const leftWidth = state.leftWidth const rightWidth = state.rightWidth // 获取可滑动范围 state.left = this.range(value, -rightWidth, leftWidth) instance.requestAnimationFrame(function () { instance.setStyle({ transform: 'translateX(' + state.left + 'px)', '-webkit-transform': 'translateX(' + state.left + 'px)' }) }) }, /** * 获取元素信息 * @param {Object} instance * @param {Object} ownerInstance */ getDom (instance, ownerInstance, self) { const state = self.state var leftDom = ownerInstance.$el.querySelector('.button-group--left') var rightDom = ownerInstance.$el.querySelector('.button-group--right') state.leftWidth = leftDom.offsetWidth || 0 state.rightWidth = rightDom.offsetWidth || 0 state.threshold = instance.getDataset().threshold }, getDisabledType (value) { return (typeof value === 'string' ? JSON.parse(value) : value) || false }, /** * 获取范围 * @param {Object} num * @param {Object} min * @param {Object} max */ range (num, min, max) { return Math.min(Math.max(num, min), max) }, /** * 移动方向判断 * @param {Object} left * @param {Object} value * @param {Object} ownerInstance * @param {Object} ins */ moveDirection (left, ins, ownerInstance, self) { var state = self.state var threshold = state.threshold // FIXME value never use // var position = state.position var isopen = state.isopen || 'none' var leftWidth = state.leftWidth var rightWidth = state.rightWidth if (state.deltaX === 0) { this.openState('none', ins, ownerInstance, self) return } if ( (isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth > 0 && rightWidth + left < threshold) ) { // right this.openState('right', ins, ownerInstance, self) } else if ( (isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth > 0 && leftWidth - left < threshold) ) { // left this.openState('left', ins, ownerInstance, self) } else { // default this.openState('none', ins, ownerInstance, self) } }, /** * 开启状态 * @param {Boolean} type * @param {Object} ins * @param {Object} ownerInstance */ openState (type, ins, ownerInstance, self) { const state = self.state const leftWidth = state.leftWidth const rightWidth = state.rightWidth let left = '' state.isopen = state.isopen ? state.isopen : 'none' switch (type) { case 'left': left = leftWidth break case 'right': left = -rightWidth break default: left = 0 } // && !state.throttle if (state.isopen !== type) { state.throttle = true ownerInstance.callMethod('change', { open: type }) } state.isopen = type // 添加动画类 ins.requestAnimationFrame(() => { ins.addClass('ani') this.move(left, ins, ownerInstance, self) }) }, getDirection (x, y) { if (x > y && x > MIN_DISTANCE) { return 'horizontal' } if (y > x && y > MIN_DISTANCE) { return 'vertical' } return '' }, /** * 重置滑动状态 * @param {Object} event */ resetTouchStatus (instance, self) { const state = self.state state.direction = '' state.deltaX = 0 state.deltaY = 0 state.offsetX = 0 state.offsetY = 0 }, /** * 设置滑动开始位置 * @param {Object} event */ stopTouchStart (event, ownerInstance, self) { const instance = event.instance const state = self.state this.resetTouchStatus(instance, self) var touch = event.touches[0] state.startX = touch.clientX state.startY = touch.clientY }, /** * 滑动中,是否禁止打开 * @param {Object} event */ stopTouchMove (event, self) { // FIXME value never use // const instance = event.instance const state = self.state const touch = event.touches[0] state.deltaX = touch.clientX - state.startX state.deltaY = touch.clientY - state.startY state.offsetY = Math.abs(state.deltaY) state.offsetX = Math.abs(state.deltaX) state.direction = state.direction || this.getDirection(state.offsetX, state.offsetY) } }