ashi-smule
Version:
AshiTEAM Smule Song Downloader
78 lines • 4.52 kB
JavaScript
/// <reference path="SmuleUser.ts"/>
/// <reference path="SmuleUserData.ts"/>
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [0, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
var SmuleUser_1 = require("./SmuleUser");
function convertThis() {
var chalk = require('chalk');
var logUpdate = require('log-update');
var screenName = process.argv[2];
var outputFolder = process.argv[3];
if (!screenName || screenName === '-h' || screenName === '--help') {
console.log("\n " + chalk.cyan('Usage') + " : AshiSmule <ScreenName>\n\n " + chalk.cyan('Command') + " :\n -h, --help : for help\n\n " + chalk.cyan('Example') + " :\n $ AshiSmule <ScreenName> : will download all songs for the user including all collaborations\n");
process.exit(1);
}
function ProcessAll() {
return __awaiter(this, void 0, void 0, function () {
var theSmulerUser, downloadInfo, err_1, errMsg;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
_a.trys.push([0, 2, , 3]);
theSmulerUser = new SmuleUser_1.SmuleUser(screenName, outputFolder);
return [4 /*yield*/, theSmulerUser.DownloadAllSongsInParts()];
case 1:
downloadInfo = _a.sent();
logUpdate();
logUpdate("" + chalk.blue.bgWhite('Downloaded ' + downloadInfo.totalDownloaded.toString() + ' of ' + downloadInfo.totalFound.toString() + ' for user ' + screenName + '\n'));
return [3 /*break*/, 3];
case 2:
err_1 = _a.sent();
logUpdate();
errMsg = "ERROR " + err_1 + "\n";
logUpdate("" + chalk.red.bgWhite(errMsg));
return [3 /*break*/, 3];
case 3: return [2 /*return*/];
}
});
});
}
ProcessAll();
}
exports.convert = convertThis;
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